Heh ... build a bunch of Trading Terror Stars ... then restart all your routes so you get all 10 trading ships in one bunch, escorted by a dozen TTS ... now we are talking real MONEY! (Of course, once you can do this, the game is already won ... but there are lots of silly ways to spend the last few hours of a game..) Bw, trading ships do take advantage of any speed boosts ... so having speed bases at the start of the trade route and trading bases at the end of it is very effic
matso
To speed up early game combat, use colony ships to transport ppl to create a beachhead on the closest world, then build/buy transports from there. ~SDC~
If you want to put a fleet of constructors into guard mode, add an escort. Also note that you can go through the newly built constructors fairly quickly by aiming the ship, then tab'ing to the next immediately. You don't have to wait for the ship to finish moving before giving orders to the next. I usually send one turns crop of constructors to one place - if I zoom out max so the map don't move, I can get all the constructors to the same location in about one second per cons,
Ah ... you do have to plan a bit to make the mopup quick and painless. Mainly, make sure you run around with a couple of BIG groups of Combat Transports ... running out of combat transports and having to wait for new to be built and transported to the frontline is a major reason for tedium. You can also turn off the show AI combat option ... then you wont have to watch the AI throwing his hordes of Dreadnaughts on your massiv Overlords.
You get better deals every time your diplomacy goes up = if you are doing a lot of tech trading, diplomacy bonus works as a straight income bonus :-) ~SDC~
I think the base production from a planet is something close to PQ + morale*ppl/1000. ~SDC~
There is a bit of fleet tactic available. Stack high offense/low defense ships with low offense/high defense ships - Starfighters with battle axes for example, or starfighters on top of bases. The AI is a bit deficient in building up fleets right now, but developing AI's is both HARD and a never-done job - there is always more things to add to it. I think that's one reason why the Metaverse exists - to let Brad see what strategies people use and try to tveak AI/game mechanics to keep th
Actually, building up starbases isn't always advantageous. Unless you have the cash to pay for a 100% economy, building starbases will force you to drop the economy down a bit. Assuming you use enough starbases to get 200% boost everywhere. This will double your production capacity, as well as giving you 100% free production as well. Unfortunately, it will also force you to halve your economy rate, so effectivly, you only get a 50% boost in production. It's still muc
No - the FREE part of the tech bonus work - a 30% research bonus will give you 20% extra FREE research, but you don't get the 10% extra capacity. As soc/mil prod give extra capacity ONLY, it would seem that it's the extra capacity thing that's bugged.
... can't find any hint anywhere. It says that it gives a bonus to ships built at that planet, and the event that gives starship bonus does as well, but the ships all have identical stats, no matter where they are built...
(just wrote a message concerning this in another thread - so a bit of duplicate info here). I had the same problem (failed installation). Seems like[1] the custom datacomm protocol SD uses don't have much in the way of working error correction - instead, the error is detected when the installer tries to unpack the downloaded archive file. It then deletes the offending file and pops up the warning which you saw. If you retry the installation, the download manager only r
I had the same problem. Seems like the custom datacomm protocol SD uses don't have much in the way of working error correction - instead, the error is detected when the installer tries to unpack the downloaded archive file. It then deletes the offending file and pops up the warning which you saw. If you retry the installation, the download manager only reloads the now missing file, and if you are lucky, the newly downloaded file won't be corrupt. Of course, the larger
If you can do that, you would have won the game already. ~SDC~
Here I'm sitting trying to download the latest GalCiv. I'ts a real chore ... I have to reload file after file after file again and again ... from what I can see, I downloaded 85Mb, then the installer tries to unpack each file, finds that it's corrupt, deletes it and pops up a warning. On the next update attempt, the deleted file is loaded from the server, and the installer tries to unpack it again, hopefully successessfully this time. Now, I don't know ... it looks like Stardock doesn't
In addition, PQ also affects morale directly. Just check the morale of a planet before and after you build Soil Improvement. Quite natural. I know I'd rather live on a PQ 35 Eden rather than a PQ 8 Nifelheim that our shitty leader decided we had to hold in order for OTHER people to get to those yellow stars just out of reach ... *grumble* :-) ~SDC~
View menu, make sure the "Show Pre-release versions" entry is checked. And if still not visible, do Tools/Refresh Application Data ~SDC~
Ah .. well, the thing is, if you pay 3 times what a tech is worth, then sell it at value to five other civs, then you STILL make a bundle... if you could trade for even close to nominal values, you would be so stinking rich you would think you were playing 1.01 ...
Strange ... I get this error when I try to install stardockcentral (rc1). Strangely enough, it happened after I uninstalled the buggy rc6 stardock and then tried to install rc1. Even stranger, now I can't install from the original rc5 install file EITHER. *SIGH* - DLL hell issue, probably ... *grumble windows grumble*.
Yea. The quality is base*bonus, rounded down. That means the 10% bonus is significantly better than the 5% bonus. The 5% bonus gives one extra planet quality for all planets ABOVE 15, compared to no bonus at all (and considering that 15 quality is the most common suitable planet, that's important). 10% bonus increases the quality of planets by 1 more for every level except 16 (base) compared to the 5% bonus increase - ie, compared to base, 10% bonus boosts you 2 levels except f