Multiple Starbases

Should starbases be nerfed?

Try this.
1) Build 5 starbases in 1 quadrant.
2) Get all the military upgrades on all of them.
3) Is that a 80/30 constructor that can kill a dreadnaught I see???

I think starbases should not stack, I feel that it's not very logical and breaks balance in a major way. What do you guys out there think?

550 views 6 replies
Reply #1 Top
Ok, so you have 1 buff sector. I'll go around it and destroy the rest of your empire. Or I'll turn everyone against you so you have no trade income. Or I'll just destroy your precious starbases and eat your constructors alive!

~SDC~
Reply #2 Top
If you build that many starbases, then you won't have money left for a ship to fight with :D

~SDC~
Reply #3 Top
Hmmm,

But there's no multiplayer option, or we can have a go at each other =).
It'll be cool if the computer does that or recognises that danger.

Another thing is that it's not hard to get such a setup done in every quadrant you have a presence in. Eg send 1 ship with 20+ constructors to a quadrant you want to invade... you get the drift.

Furthermore, unlike planets, starbases cannot be subverted, making them immune to high culture influence.

So by having multiple starbases with military upgrades and sending in say 1 battle hammer or a frigate, you can virtually dominate that sector even if you're technologically very far behind.

I know that given enough quantity, you can overcome a technologically superior foe. But having a numerical advantage in starbases should not translate into a technological advantage. To make more sense, make starbase bonus dont stack but let make starbases able to attack (ranged). Make them fire on passing enemies ships so players can still have multiple starbases but don't confer a game breaking exploit like stackable military bonuses.
Reply #5 Top
Well, I work hard to place three starbases in every sector I own stars in.
Build one starbase, add all manufacturing boni, then build the second one with the same boni, followed by the third one.
Afterwards, improve all other modules, particularly the attack ones. Build one base up to terror star, get it under way and start a new base.

Works like a charm :)
Reply #6 Top
lol, if you can move a single ship with 20 constructors into the enemies territory while you're at war then you need to up the AI to something realistic.

~SDC~