ship combat - one thing I really hate :(
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Stardock Forums
GlaCiv should be superb game for me, but ship combat totally ruined all fun...
I have no problems with non-customizable ships designs (they are ok). I have no problems with lack of tactic in ship combat (this is not tactical-combat simulator but strategic game as it was described by Frogboy in another post). BUT I have serious problem with ship combat mechanism itself. This idea of only one ship vs. one ship combat seems to be heavily unrealistic, little bit stupid and above all its SAD (i will describe later).
First of all this stupidity and unrealitsticity (wonder if such weord exists:). Ten Drednoughts (me) vs One Drednouht (enemy) (for example). If the enemy has some bonuses so his Dreadnought is better than mine, my first attacking ship will be destroyed (no way how to prevent this). Same in combat of 100 dreadnoughts vs 1 drednought (or 100 frigates vs 1 drednought etc.). This is really stupid and unrealistic because in reality 10 ships will probably wipe out single one from the sky faster than one can imagine. And know for the SADNESS, its same problem I really hate sending my first ship and its crew to combat they cannot win. There is no chance for them and they are sacrificed in order to weaken enemy ship (hmm... Has someone same association like me? Kamikadze pilots in WW2 or suicidle attackers killing US troopers in Iraq now.) Same problem with troop combat. Combat transport has capacity 5 millions. I am able to send dozens of them towards enemy planets, but if they have large population and relatively same advantage, every single trooper from my first transports will be killed...
And the solution is so simple. Its not necessary to implement tactical combat with additional screens etc. Allowing ships to be grouped into fleets will be sufficient (hand to hand with minor updates of algoritm which resloves combat).
I have no problems with non-customizable ships designs (they are ok). I have no problems with lack of tactic in ship combat (this is not tactical-combat simulator but strategic game as it was described by Frogboy in another post). BUT I have serious problem with ship combat mechanism itself. This idea of only one ship vs. one ship combat seems to be heavily unrealistic, little bit stupid and above all its SAD (i will describe later).
First of all this stupidity and unrealitsticity (wonder if such weord exists:). Ten Drednoughts (me) vs One Drednouht (enemy) (for example). If the enemy has some bonuses so his Dreadnought is better than mine, my first attacking ship will be destroyed (no way how to prevent this). Same in combat of 100 dreadnoughts vs 1 drednought (or 100 frigates vs 1 drednought etc.). This is really stupid and unrealistic because in reality 10 ships will probably wipe out single one from the sky faster than one can imagine. And know for the SADNESS, its same problem I really hate sending my first ship and its crew to combat they cannot win. There is no chance for them and they are sacrificed in order to weaken enemy ship (hmm... Has someone same association like me? Kamikadze pilots in WW2 or suicidle attackers killing US troopers in Iraq now.) Same problem with troop combat. Combat transport has capacity 5 millions. I am able to send dozens of them towards enemy planets, but if they have large population and relatively same advantage, every single trooper from my first transports will be killed...
And the solution is so simple. Its not necessary to implement tactical combat with additional screens etc. Allowing ships to be grouped into fleets will be sufficient (hand to hand with minor updates of algoritm which resloves combat).