Zabik_2

Zabik_2

Joined Last seen Member # 7244201
1 Posts 293 Replies 222 Reputation

Hey, there are many ways culture can be repulsed. TEC Primacy have a technology which gives them culture resistance on all planets. Then there is also a technology which provides with culture resistance if you have military structures. Keep on building culture hubs, and eventually you will see your culture pushing forward

2 Replies 2,020 Views

Hey, this is why mods exist! You can get it here: https://mod.io/g/sins2/m/rebellion-music-restored (You can also search for a music mod in-game)

2 Replies 5,554 Views

Hey, thanks to everyone for the detailed feedback! Community engagement always helps us to make a better game. Labs have gone through a multitude of changes on the Sins path, and we do find them to be at a sweet spot right now. However it is true, that advent players feel some disadvantage due to lack of a logistic item. Our end goal is to make gameplay for each faction unique. This also means, that some tools will not be available across all factions, but there is

6 Replies 18,635 Views

Hey, first of all, thanks for the detailed feedback, it helps us improve the game a lot! It is true that some of the advent ships have less DPs, then their counterparts by default, but there are ways to boost Advent strength to become a very strong empire. Let's start with radiance. You were correct to identify that Advents are not about a single high DPS gun, but more about several guns with less DPS. Radiance falls in line with this, so we always should compare total DPS

4 Replies 7,244 Views

Hey, you can find those files in this folder: C:\Program Files (x86)\Steam\steamapps\common\Sins2\entities You can filter the folder for "player", and then modify individual files. Look for "required_research_points" You have to modify it individually for each faction

3 Replies 8,136 Views

Hey, thanks for this report. For me virtual screen works very well, even without the tolerance change. But it does sound as if the issue would be about rotating camera hitting too soon. I will let the team know, meanwhile, could you share your pc specs? And what is your mouse sensitivity?

4 Replies 1,740 Views

Hey, Thanks for sharing your experience with the game. Siege frigate by runs are indeed a very effective kind of cheese. Not just against AI but also human players. We are actively listening to the community, and this is a concern we do want to address. If you want to help us in tweaking the AI, a replay could provide additional insight into it's logic, during the siege frigate assault. You could share it either via dropbox, or at our discord server. Thank you!

1 Replies 4,321 Views

Hey, thanks for sharing this feedback! From your description, I assume you are playing against ai? Missile frigates are indeed very powerful ships, as they have high pierce, which negates durability of almost any ship. This makes them specialists at killing capital ships as well. However missile frigates, including Kanraks are not the absolute answer to the game. In fact Kanraks would lose both to Ravastras (light frigate) and Defensor Corvettes. However both

3 Replies 6,221 Views

Hey, thanks for creating all the excel sheets, must have been quite a journey! What you are expecting is 100% - 18% = 82% But what actually happens is: 100% / 1.18 = 84.75% The individual differences come from rounding. Such math often feels unusual for a new person, but it is quite common in gaming to have those kind of formulas.

3 Replies 1,684 Views

Hey, thanks for the detailed math. The issue is, you are assuming the bonuses will be applied to the current stat. However most buffs are additive, and not multiplicative, so that they are all applied separately to the base value. E.g. 50% on credits misses 1 credit/second, because you are getting 2 from capital upgrade. And 50% of 2 is 1. If you were to move your capital to some other world, you would see that the bonuses apply properly. Same goes for other upgrades, as capit

2 Replies 5,676 Views

Hello, thanks for your feedback. So to my understanding, you have no issues with remapping the hotkeys, you are asking about automatic setup, when the game sees your layout?

3 Replies 7,096 Views

[quote who="AntimatterHiccup" reply="20" id="3940052"] Yes, good to know! Wish I had known about that sooner. Not sure why customer support never mentioned that. Since I had some Epic Rewards I bought the Content Pass through Epic already. Any chance I can port my Epic Games SOSE II: Content Pass over to steam as well? It's not clear to me, but when you port your Epic Games edition over to Steam, there is a link to buy the Content Pass through that porting website. I think tha

39 Replies 91,589 Views

[quote who="Norska" reply="18" id="3940042"] What is the best way to get the premium edition for epic early access buyers who want to transfer to steam? [/quote] You can use our store to get a steam key with an upgrade: https://www.sinsofasolarempire2.com/store

39 Replies 91,589 Views

Hey, great feedback, thanks for the time invested into writing it! I can address directly a few points. The player symbols are not missing, but are now limited to their races (like Vasari have pointy ones, Advent more with triangles, etc). So it's likely that you were playing for a different race, than your preferred symbol is. Sins2-Pedia would require a lot of resources. Maybe one day, but for now we went with the option of creating guides, which offer more

11 Replies 12,019 Views

[quote who="ferry2" reply="8" id="3940067"] In the context of the Vasari faction's overall design philosophy and gameplay mechanics, do the Kultorask's features fit or differ from traditional Vasari strategies and technologies in previous versions of the Sins of a Solar Empire game? [/quote] If we are talking about Sins:Rebellion, then the titan is very much traditional to it. Abilities serve the same role, but there are also some changes. For one, I would say that even thou

9 Replies 53,013 Views

There will be changes to minor factions on steam release, to say the least :) As far as pirates go, do you colonize a planet near them? Pirates have a "zone of control", where they will attack any planet with weak defences, if it's close to their base. So those raids could be coming from that

3 Replies 5,938 Views

[quote who="Pipo78" reply="1" id="3938655"] Novalith canon ? How could you Disabled them in sins1 excepting kill it whit units. [/quote] He means that there was a settings option. As far as Sins 2 goes, it is worth trying it out with the super weapons, as they have been reworked, and most reasons people wanted them disabled in the first place were addressed. We are always looking for feedback, so keep us updated :)

3 Replies 4,347 Views