Hey, could you share your modded map, so that I can take a look at the structure? You can do so with tools like dropbox, or join our discord :) https://discord.gg/sinsofasolarempire
Zabik_2
Hey, thanks for the detailed feedback! Quell is indeed a very strong ability, but it has it's weaknesses, which I would like to clarify. Quell cannot target ships. It affects only structures. Since Quell has limited radius, your best strategy would be to build defences with space inbetween structures. A starbase is very tough to take down, but your real defensive DPS comes from turrets, so space those out, and you will already see a significant difference. Revelation d
Hey, thanks for sharing the detailed feedback! 1) Sins 2 combines the nebulas and star background into a single skybox, so it's true, that it cannot be disabled in the same way. Possible solution could be to use a minimod which would replace skyboxes without the nebulas. Alternatively, you could go to extended settings via ctrl+shift+s. There you could search for "sky", and disable the rendering of skyboxes. This will turn of the nebulas, however this will not be same to
Hey, thanks for the report! After you have killed the titan, did you get the victory screen?
Hey, yes when ships are destroyed, the experience is global - unless, you have a capital ship in the gravity well, which would make the xp local. E.g. if you have a capital ship in the fight and a capital ship in some other gravity well, only the capital ship in the fight would get xp. If both capital ships were in other gravity wells, both of them would get half of the xp gained in the gravity well from the fighting
Hey, thanks for the report! I was not able to reproduce it on my end, however there might be another explanation to the described behaviour. Could it be, that your unity structures (or Progenitor capital ship) were disabled, after the first cast of Chastise? Disabled means, that they were either stunned, crippled, or actually disabled through structure rotation menu. All of those conditions would reduce your current unity points, which would then be forcefully
Hey, könntest du lieber die log Dateien eventuel per Dropbox teilen? Oder gerne auch über unser Discord. Und am besten dann auch Save files, wo der Absturz passiert ist.
Hey, es tut mir leid, dass das Spiel abstürzt. Könntest du das letzte Autosave vor so einem Absturz, sowie logs aus C:\Users\USERNAME\AppData\Local\sins2\logs teilen?
[quote quoting="post"] Jarrasul Evacuator's gravity warhead ability doe not prevent ships from phase jumping--or if it does, then it is extremely unreliable. I have used it many times, only to have the targeted ships jump away with no consequence. This is an annoying bug, as it significantly affects gameplay. [/quote] Hey, could it be, that the player casts gravity warhead already after ships begin to phase jump? Gravity warhead prevents from jumps, b
Hey, thanks for sharing all the feedback. We are constantly working on improving the game, as can be seen by the frequency of our patches, which include various balance changes. When it comes to gravity warhead, it's one of the more skill based abilities. As pointed out above, it can only be casted in a limited frontal cone, which makes casting harder. It's also one of the more unique Vasari features, and it can sure have a significant impact on the battlefield, but there are abilitie
Hey, thanks for letting us know, I will forward this to our team. For now, technically you can finish the tutorial, if you do research exotic refinery, but yes, you are correct, that the structure of guides implies that you do not know it at this stage
Hey, Vasari starbase misses an eco module because of their game design and lore. Vasari are running from their enemy, and they do not have the luxury of setting an economy going on their starbases. But their starbase has a multitude of unique features. The best one being able to phase jump between planets :)
Hey, thanks for the info about the launcher. We do have plans on improving solar forge, as modding and map creation are very important to us. But I cannot give you any ETA at this point of time.
[quote who="Frank Bryant" reply="5" id="3959304"] Why? I don't know how this will affect PVP players but it is going to suck against the AI which can field larger fleets faster in the early game. Being able to build a better fleet than the AI by being able to field capitals is how you survive. This feels like an attempt to make the early game longer when what is needed is ways to make the late game more challenging instead of just a mopping job. [/quote] Hey!<br /
Hey, I was able to reproduce the bug, and will forward it to the team. Thanks for the nice catch!
Hey it appears you have not accepted GDPR on the game start up. So multiplayer does not work. Does any pop up appear now, when starting the game? If not, I will ask the team, what can be done about it
Hey, could you share a save file, where this happens to you?
Hey, when you crash, do you get a crash report screen?
Hey, I am sorry to hear that it still does not work. Team is currently out due to thanksgiving, but I will try to get someone on Monday to look at the issue. Also, are you able to start the game launcher? Or does it break even before the launcher?
Hey, thanks for sharing this feedback. As far as I am aware, all maps would have such planets around the homeworld. So I guess you are referring to modded custom maps. Could you share the specific maps, where AI seemed to do nothing? Also, if you do happen to have a save file from such a game, that would help us a lot in analyzing it!
Hello cloudlaw! Could you please specify which faction are you talking about? Every faction receives both buffs and nerfs in every patch, and it would help us understand the issue, if you could specify the exact nerfs which felt unjustified.
Great to hear we could help!
Hey, first of all I would like to express admiration for much much work and time went into this gigantic map! Map creation, as any kind of modding is very important to us, but there are also limits of what can be achieved with the tools at any given point of time. There are some rules to follow, when creating maps with solar forge. Those rules are mostly in place due to planetary rotation mechanic and when creating maps, one has to adjust for those limitations. First, le
Hey, I suppose you are referring to this one: At the very bottom you can see the planet types were you can build those. Admittedly icons are small and will require time to get used to them. But basically it tells you that this can be built on asteroids, moons, and pirate planets.
Hey, it sounds like your mods are outdated and had a requirement on old game files. If you are playing on steam, you can go to properties Then to Betas. And in betas select the previous game version. If this does not help, you may be tr