[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/3570729040/Sins+II+Behind+the+Scenes+Pirate+Galleon+Concepts[/confluence]
Unikraken
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/3437363472/Sins+II+Dev+Journal+New+UI+Horizons+and+Player+Customization+Pt+1[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/3181936642/Sins+II+Dev+Journal+Pirate+Incursions[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/2931752977/Dev+Journal+The+Diplomatic+Method+Pt+2+How+to+Win+Friends+and+Influence+People[/confluence]
Hey Orion, thanks for these. We'll take a look. Looking like a bug with bounding boxes.
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/2760572980/Stellar+Cartographer+-+The+Next+Step+in+Map+Making[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/2592473108/Sins+II+Dev+Journal+Combat+Geometry+Part+Two+-+Missiles+and+Point+Defense[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/2546860065/Sins+II+Behind+the+Scenes+Advent+Concept+Art+Showcase[/confluence]
Can you link us to the map on mod.io you've created?
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/2451210337/Sins+II+Inside+the+Hive+-+Building+the+Vasari+Hive+Asteroid[/confluence]
I've got this logged as a bug, we'll take a look at it. Thanks!
Yeah, I’m trying to think through how we could make this feature intuitive and safe for a variety of players, ensuring that new players don’t accidentally tank their economy, while also preventing more experienced players from forgetting they’ve toggled it on and running into unexpected behavior later. It gets really niche really quick.
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/2451701761/Shaders+The+Virtual+Fabric+of+Reality[/confluence]
We're looking into it. Thanks for reporting!
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/2355101708/A+Preview+of+the+Paths+to+Power+DLC[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/2290876417/Sins+II+Behind+the+Scenes+The+Nuances+of+Hardpointing[/confluence]
[quote quoting="post"] I knew that the changes to exotics were going to be bad, but it was worse than I thought. Not only can you not build capitals in the early game, it means you can't equip them. You also can't build starbases. I don't know what they were trying to fix but this has broken the game in my opinion particularly against AI. [/quote] Hey there, the intent of this update, via the patch notes (<a href="https://forums.sinsofasolarempire2.com/533975/now
Hey, sorry you're running into this issue. If the files are getting removed after a shut down you're running into an issue with Steam or your operating system, not the game. The game isn't even running when this issue is occurring from what you've said. Suggestion I've seen online for files disappearing is to exclude your Steam directory from your antivirus. This is a new one for us.
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/2228977686/Sins+II+Behind+the+Scenes+Designing+the+Vasari+Empire+Pt+1[/confluence]
Hey AO, I've just ran a test myself and the repair ability seems to be working as intended. If you can provide a save file or replay where you're not seeing the abilities fire or work, we'd love to see it. Repair Cloud does not stack, and that may be the issue you're seeing if you're running a squadron of carriers and expecting them to be mass healing at once, instead of chain healing. Another Skirantra isn't going to fire off its repair cloud while under the duration of an active repair clou
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/2198044691/Sins+II+Behind+the+Scenes+Avast+Ye+Buccaneers+Pirate+Concepts+Ahead[/confluence]
Are you using the dev exe or the normal one? Dev exe has multiplayer disabled because you can use the debug menu to spawn units and stuff.
In your settings.json file, located here: "C:\Users\%username%\AppData\Local\sins2\settings" line 213 or so should be: "gdpr_accepted_version": 1, Let me know what you see. If it's a 0 instead of a 1, change it, save it, then see what happens in-game, please. Should be able to edit file with notepad or similar app.
Hey there, you've hit the nail on the head for why Influence caps are there. The cap increases over the course of the match through player planning to allow for a pretty large amount of influence to be wielded. If there were no cap at all it could lead to some pretty wild instances of influence slinging. Minor Factions are meant to help the player gain an edge in battle or strategic planning, not win the game for them. Getting rid of the cap isn't on the table, but we are discussing allowing
Not currently possible, but we are discussing options for players who want access to that information.