Ancient_Obelisk

Ancient_Obelisk

Joined Last seen Member # 4277403
4 Posts 4 Replies 370 Reputation

Please make Vasari playable on Scorched Space scenario. It would really be great to enjoy the new ancient starbase while playing as Vasari. Currently, this is not possible (aside from a low chance of finding one as a random item on a map), and it is unclear why. If you could rectify this, it would be hugely appreciated and probably would require very little effort on the part of the devs. Thanks for a great game.

0 Replies 3,028 Views

Agree. The tooltip will say their phase engine is disabled but they will finish charging up (with their supposedly disabled jump drive) and jump anyway as if nothing happened. It seems a bit silly and I am pretty sure that in SoaSE I this behavior did not happen. The gravity warhead ability is much less useful if it only prevents an opponent from initiating even the charging up portion of a jump, since in most (or at least many) situations you can only catch up to a fleeing

7 Replies 2,892 Views

Jarrasul Evacuator's gravity warhead ability doe not prevent ships from phase jumping--or if it does, then it is extremely unreliable. I have used it many times, only to have the targeted ships jump away with no consequence. This is an annoying bug, as it significantly affects gameplay.

7 Replies 2,892 Views

Thanks for the reply. If you are asking whether this happens when using auto-place for structures, I still get the error that the structure is too large for the gravity well if I hold control. However, your post specifically says "units" and refers to a factory. If you are in fact asking about units from the factory rather than about the starbase, then I am not sure what you mean and must ask for clarification please. On a side note, I decided to test to see what happens whe

2 Replies 1,607 Views

Thank you both for the quick responses. Not using any mods. I have a saved game, but am not sure how to upload it here. Happy to do so though if you can direct me. After seeing your post I loaded the game to double check that I had not missed something. It looks like part of what I said was correct and part of it was not. The ability autocast indeed does not seem to work. For example, in the saved game I have 2 Skirantra carriers and some other caps i

4 Replies 1,716 Views

I have had multiple games in which I was unable to construct the Orkulus starbase. This has happened in two different situations. 1) I heard a message saying that the gravity well was too small or something to that effect. This has occurred in the case of a gravity well containing a central asteroid with some surrounding dead asteroids in the same well. This has also occurred in what appeared to be a normal gravity well with a volcanic planet. 2) I hear

2 Replies 1,607 Views

Love the original SoaSE and was delighted to find this sequel/remake. I have noticed that the Skirantra carrier capital ship's repair ability is not working properly. It does not seem to autocast when it would be useful. Moreover, it does not seem to do anything at all when I manually activate it to try to heal itself or nearby damaged ships (I am talking about hull damage, not just damage to shields/armor). I have noticed this in multiple games playing the Vasari Exod

4 Replies 1,716 Views