Thank you both for the quick responses. Not using any mods. I have a saved game, but am not sure how to upload it here. Happy to do so though if you can direct me. After seeing your post I loaded the game to double check that I had not missed something. It looks like part of what I said was correct and part of it was not. The ability autocast indeed does not seem to work. For example, in the saved game I have 2 Skirantra carriers and some other caps in a gravity well. One of the carriers is in a crippled hull state, but the other one (which is nearby) does not activate its repair ability to repair its crippled comrade. However, if I manually activate it, the situation is that the crippled carrier actually does seem to benefit from the healing. I did not realize this at first, because the hull repair rate listed in the tooltip for the crippled ship only lists the baseline hull repair rate of 5-6 hp/s. However, closely watching the current hull point number shows that after manually activating the other carrier's healing ability, the hull numerator does increase faster than the base rate would suggest until the ability expires. I also see that there is a faint purple cloud around each of the ships surrounding the active carrier during its heal ability after I manually activate it, which I assume is meant to represent the healing cloud. So overall, the situation is not as quite as bad as I thought, but still would benefit from 2 things: (1) fixing autocast (very important so that the player does not have to micromanage this manually in the thick of a battle); and (2) indication on the tooltip that the heal is being applied.