Unikraken

Unikraken

Joined Last seen Member # 3425919
26 Posts 325 Replies 3,804 Reputation

Do you happen to know what you were doing when this happened? Also, if you hit the break button it will send a crash report to Ironclad with the log, but it will also close the game.

2 Replies 2,494 Views

[quote who="larsoed4422" reply="19" id="3888688"] I am sure we will be able to make fleet groups in the final version like we used to be able to do in Original Sins. When I first got in on the tech preview, I was able to rename, Capital Ships and Planets, but after an update, I cant anymore. So I am sure these things will come back. I like to make specialized fleets as well. Or making support fleets when I need to send in torpedo cruisers or seige frigates, instead of having them in my m

30 Replies 112,626 Views

We're going to be doing a pass on spatial data for each unit which will fix some of the clustering you're seeing.

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[quote who="larsoed4422" reply="5" id="3886719"] I tried the component for additional hangars. I think it hits what I was wanting. Thank you! [/quote] Glad to hear it! Being able to further personalize the capital ships through the component system has been pretty rewarding during my own playthroughs, though all the more painful when you lose a ship that is high level AND has components! [e digicons]x_x[/e] Such is the nature of war.

7 Replies 13,064 Views

[quote who="wbino3556" reply="2" id="3886705"] When you add components is it visualized? [/quote] Not currently. I meant beefy in stats and performance.

7 Replies 13,064 Views

Thanks for the feedback! Have you looked at adding hangar components to your Sova carriers? They can get pretty beefy.

7 Replies 13,064 Views

[quote who="Heretic9591" reply="57" id="3885543"] Thanks I had more time to play and put about ~4(6.5 current save) hours into a 2vs2. I ended up figuring out the garrison issue and most of what else was going on so far. Definitely a fan of the new engine, I can see a lot of potential here. It is really satisfying to have those masses of units and large scale fleet battles without the hitching and chugging from the first game, it makes an incredible difference. That said, wow garrison po

59 Replies 273,240 Views

[quote who="Heretic9591" reply="55" id="3885484"] I've had a chance to try out the technical alpha. It plays really smoothly and the bones of the Sins is very noticeable for the beginning of development. I like some of the new ideas like Garrisons generated by controlled systems you develop, although I'm still trying to figure out how to make them work, only my home planet seemed to produce a garrison despite me having factories in other systems and advancing the garrison supply tech.<br

59 Replies 273,240 Views

[quote who="RammaStardock" reply="2" id="3885455"] I think this qualifies as having a problem [/quote] The only problem I have is the fleet cap limit. Moar Kols!

5 Replies 9,839 Views

[quote who="wbino3556" reply="5" id="3884696"] Otherwise could'nt a player play whack a mole with his capital planet and always place it in the best defensive position? I don't have the game so ignore if it's a stupid question. [/quote] Hopefully this answers your question. These are the settings right now:

12 Replies 79,193 Views

[quote who="michaelkm8" reply="12" id="3880193"] So I focus on a capitol ship with the mouse cursor pointing directly on it. I zoom in and out and rotate around the capitol ship and it crashes. The crash happens both when I am following the ship in phase jumps and while in combat, but doesn't seem to happen jut following without enemies around. [/quote] Unfortunately I'm unable to reproduce this issue myself. Give Shotforce's recommendation a shot and let us know.

26 Replies 56,638 Views

Hey Michael thanks for the save file. I loaded up the save and had the fleet jump but wasn't able to reproduce the crash. Can you think of anything else you might be doing that could help nail down why a crash is happening? Are you zooming into a specific ship? Are you looking at a specific thing when you're focused in? Any other actions you're doing at the moment of crash?

26 Replies 56,638 Views

Can you get the save file for where you're crashing? We can try loading it up and seeing if we crash as well. Might be specific to hardware, your save would give us a jumping off point to test.

26 Replies 56,638 Views

[quote who="Timmaigh" reply="3" id="3876796"] Quoting Yarlen, reply 2 I cannot - that's generated by the materials in use and the light sources in the game. Though I'm not 100% sure what you're referring to? Any bright lit parts are windows. Not windows. I mean bright lines in the highli

13 Replies 73,432 Views

[quote who="Dawian29" reply="4" id="3875650"] "the entry point to the Getfirmwaretype procedure was not found in the dll USER32.dll" [/quote] How did you fix the issue?

7 Replies 7,831 Views

You can change the settings file manually with notepad or something similar. Navigate to C:\Users\%username%\AppData\Local\sins2_pre_alpha\settings Open the settings.json file with notepad and change line 27 and 28 to the following: "dpi.dpi_scale_factor": 1.0, "dpi.use_os_dpi": true,

1 Replies 7,536 Views