(NOTE: The HDMI dongles work although now on my new laptop I'm getting a black screen AFTER login. Before login it works fine.)
Skolia
Working now (everything using Multiplicity), thanks!
Oh so replace a/b on the client box as well, I can do that.
I've ordered some HDMI dummies, hopefully that'll fix it, thanks. I'm assuming Remote Desktop gets around it since there's dummy VGA driver in place, perhaps Multiplicity could do something similar?
Unloaded / Uninstalled Acoustic Bridge on the 'host' computer. Still not getting sound from the acoustic bridge 'client' machine. (On the host, I did restart the Multiplicity service to make sure it had the port.)
I have an older machine that I use Acoustic Bridge to forward audio but my workstation (where Acoustic bridge receiver runs on) now also has Multiplicity installed and now Acoustic Bridge is no longer working. (I even tried changing ports or having Multiplicity KVM Pro handle the audio... nothing)
Having this problem and Ctrl + ALT + Backspace does nothing. The computer is currently headless, does that make a difference? UPDATE: interesting bug, if I use Multiplicity to connect to a machine where it works and then try the one that doesn't it acts like it's connecting but actually connects to the last working one. MACHINE A: Target that is showing blank screen MACHINE B: Target that KVM mode connects to
Having this problem myself, even when it's unloaded a strip of my display is now unusable. (And no, it's not set to autostart.) Had to logout/back in, fortunately I didn't have any long-running jobs going.
The new build is downloading in the background but I thought I'd share some thoughts with some testing I did over the past few days. I was experiencing crash dumps from time to time, I managed to eliminate these by running the game in maximized Windows mode which makes me suspect the beta nVidia driver (101.42). (Hmm the forum editor isn't letting me insert carriage returns so forgive the formatting) I played a mammoth 'large galaxy' game with only 2 computer AIs. I noticed *ALL* thr
------------------ System Information ------------------ Time of this report: 4/1/2007, 13:10:32 Machine name: (DELETED) Operating System: Windows Vista™ Ultimate (6.0, Build 6000) (6000.vista_rtm.061101-2205) Language: English (Regional Setting: English) System Manufacturer: PugetSystems System Model: Custom Quiet PC BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4
I'm going to start out by saying I think this game has enourmous potential. It reminds me of one of my old favorites, still on the hard drive, Conquest: Frontier Wars. I'm running on an AMD Athlon 64 X2 Dual Core, 2MB Ram, Vista Ultimate 32-bit, nVidia 7950GT cards running the latest beta driver (101.41) and operating in SLI mode. 0.61[b].009 is crashing on me a lot more frequently than older builds. I've yet to have it let me finish my first fight over a rock against pirat
Not only is this a new install; it's a whole new machine Version is 2.00c[b].003 on Vista now (I had it on a XP box before with the same issue).
This isn't a huge deal but for awhile now Wincustomize's download manager doesn't handle queuing quite right. It says 'queued' but after the active download is done, nothing else downloads. Right now I just manually right click and select 'download' but it would be neat if this problem got fixed at some point
Xeno Assault II fails to run on Vista, at around the 80% mark while loading it crashes with a "Memory access violation".
Finally located this "Stardock Central" not really well explained in the docs (or on here). Finally got it update; it appears you have to register the game at least 3 times before you can get 1.01A *rolls eyes*.
What the heck is Stardock Central?
Tried the new executable but I can't run it, it crashes to the desktop immediately. Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B Debug Message: Added fonts: GaraW11B Debug Message: Initializing sound card. Debug Message: Game Initialization completed. Debug Message: Creating cutscene window. Debug Message: Creating soundtrack handler. Debug Message: Creating movie handler. Debug Message: Initialize Game Options.
I've had that happen too xHugglesx
Pretty good game, getting the hang of it I think. Bugs I've found: 1. If you disband a ship or a starbase, you still pay maintenance on it. 2. There seems to be some bug where if your empire gets really large the economy just falls apart. I have no idea why. (Signed integer overflow problem perhaps?) (Note, I could've won before this happened by accepting a peace treaty.) 3. In spite of running production DX9, the game does crash to the desktop from time to t