treveon022

treveon022

Joined Member # 6214053
7 Posts 21 Replies 7,370 Reputation

When I set the game to normal ships seem way to slow. When I set it to high. My ships die before I can respond lmao

5 Replies 8,297 Views

Please add an option to change the ship movement speed like in sins 1 Changing the game update speed to very high = insta death for my ships(even with very high hull) Setting it to low seems like everything moves at a snail's pace. Ship speed option!!!

5 Replies 8,297 Views

Orkulus Starbase fires all its weapons on a single target. 2 shots on capital ships. Quite funny. Capships like to change targets when telling them to bomb the planet. Not often, but sometimes Not a bug. Capship factories are frigate factories? Vise versa. Seems weird Lrms likes to target corvettes? I'm not sure about this one. I'm pretty sure I saw the Starbase aim at fighters. Egg like to absorb the planet even when facing away from

14 Replies 32,338 Views

I wondered if the new armor system is here to stay or if the old counter system will be added back in. Or possibly a mix of both? And This is off topic. Does anybody know the formula for how dmg reduction is calculated in Sins 2? 20/(20+armor) ?

3 Replies 6,459 Views

I understand what you are saying. You want to defend your planet without using some gimmick that doesn't make sense. I'm using Sins One as a comparison again. Aux Gov lore-wise doesn't prevent damage to the planet. It prevents you from losing control. Think about Vasari. In the lore, they govern their slaves/workers using orbital structures and force their will through bombardment. Aux gov for all three factions showcases this. We also must remember the game is still in development and

28 Replies 84,194 Views

Bro at this point, play Vasari. Your post always includes complaints about technology relating to the Vasari empire. Aka, moving starbases, phase lane hoping. You should get the Sins 1 and go through the tec list for Vasari. This will give you a better understanding of Tec's restrictions.

6 Replies 13,595 Views

It reminds me of old sins when too many particles were present. Effect didn't show when it popped :) (edit: Couldnt replicate. Maybe I'm blind XD feel free to delete. i don't know how to to)

2 Replies 7,810 Views

Possible late-game technology to counter Vasari's phase gates/sw Tec: Charged Engines: (Rebels) Upon exiting phase space, engines are boosted for a short period of time. Acceleration +15% Ship speed +15% Duration 20 secs Possible side tec that requires afterburners first, Kodiaks Regenerative Alloy:(Loyalist) New studies in nuclear physics have allowed for lighter armor while gain

1 Replies 10,438 Views

I think the problem lies within the planetary shield being extremely late tech. In sins one, you could always bypass a sb, but you couldn't take the planet because of aux gov. In sins two, you always ignore SBS because if planet shield is so late in the tec tree. My fix would be to reintroduce "aux gov" and turn "planetary shield" back into its original dmg reduction building.

28 Replies 84,194 Views

5s = 5 versus 5 skilled. It's a community of sins players with big egos that prevent new players from joining the experience. In fairness, new players tend to lose 5 mins into the game, not metaphorically either. It's not a fun experience when a player, krusher usually, rushes your hw with 3 Marza and 30 lights frigates when you have less than 1k hours in the game.

14 Replies 14,237 Views

I'm aware of all the mechanics of culture and how to monopolize. I know that part of the community likes minor factions, but most 5s players dislike it. I play minor factions sometimes in Sins 1. There should be an option to turn off pirates and minor factions somewhere down the line in development. I think that satisfies both parties, casual and competitive players.

14 Replies 14,237 Views

It feels like a mimic of other games, slows down the game's pace, and forces me to open a tab for the market when before I could use the market right away. The ai somehow monopolizes the market if they sit right on the traders, giving them the advantage. Last, playing with any passive ai in a rts feels noncompetitive. I would prefer if there were an option to turn off factions and pirates. I like to focus on the fight.

14 Replies 14,237 Views