If you are talking about the poster that comes with the collector edition, then the dimensions are:45.5cm X 67cm.
Fred_Bonaparte
[quote who="CosMoe" reply="10" id="2415896"]I wish that there was a double-tap mechanism where you would Heal/Shield yourself by double-tapping the skill and that you would always target the friendly Demigod standing next to you instead of yourself.[/quote] This is the way heal/shield/gadget/.. should be (or have been?) implemented, period.
[quote who="HoodedxREAPERx" reply="33" id="2410961"] Quoting eternalspirit23, reply 16I've been sitting back just watching the forum over the months and I feel it's time to start posting a bit. Really looking forward to using the new demigods, keep up the great work! My thoughts exactly (when it comes to the whole "watching" bit and how they should keep up the good work). Also, I can't wait to use the Demon Assassin. It gets a tad bit boring using UB most of the time a
http://www.radgametools.com/granny.html On a side note, googleing granny leads to weird results, we live in strange times. Granny 3D is a costly professional tool, Chirmaya has made an impressive job, but making a 3D model and animating it would need a LOT of work. I don't think that any community can do that. [quote who="Butterchin" reply="1" id="2353622"]On a somewhat related note.... I had wondered how much, if any, extra mileage we c
floatting around on his trone? wow he must be very lazy. I am not a great fan of that idea. but i still cant wait for this update.
During the betas, the generals were weakers than the assassins (the whole thing was remarkably rebalanced one week before launch, creating the balance we have now). The devs have made a lot of things to cover the power gap between the 2 kinds of demigods, so maybe they didn't implement the xp for the minions in order to make them a bit more powerful.
[quote]Before reading Zehdon's reply my post would have read something like "for the love of god yes...we need this!!!1" I admit to having no clue as to the ins and outs of the connection system used in game, but if...and i am just saying if...it is remotely possible for this to be looked at even...if not implemented, then i would love GPG/SD to explore it.[/quote] it would be cool, no doubt, but a real pain to code, you would have to freeze the game, find a way to transmit
I am not sure about the respawn where you want idea, but that upgrade sure needs some love. Also, when you die in the middle of a heated battlefield, the 30ish seconds that you have to spend watching a blured map are quite boring... [quote who="StAcK3D_ActR" reply="6" id="2336095"] OR... just dont die? this.[/quote] Wow, so constructive! What would we do without the 2 of you?
I have the impression that GPG could have made a great single player campaign with such good ideas for the demigods. For once, they are not just the usual fantasy characters: the dwarf warrior, the elvan ranger,.... and gpg even had the good taste to do not create absolutely good or evil characters (in many games, the arch ennemies that want to destroy the whole world are really ridiculous, why would they even want to destroy everything??). And when you see what they are plann
whaoo, the dark ones are calling me! sounds cool and his abilities are original. A video would be awesome.
yes, it is pretty weird that you can't bind some buttons. to solve this, go to: C:\Users\YOURNAME\Documents\My Games\Gas Powered Games\Demigod\ Open: Game.prefs Edit the section "UserKeyMap".
i really like that idea, something original at least! Some little changes are needed in my opinion: -a very weak short range (hand to hand?) attack that allow the clockwork rabbit to kill some minotaurs would be handy (but make it so he would still have the weakest dps by far of all the demigods) -the rebuilding ability has to go IMO. Not being able to rebuilt a destroyed tower is a design choice made in order to do not have the matches lasting forever. -A very
[quote]Is that image a new demigod teaser?[/quote] since he is not in the game, it is very probably a teaser. Wasn't he a little different in the old artworks?
[quote]ell me what on earth possesses people to run from a fight when it is 2v1 (you have the 2), they are not even taking any damage, they still have full HP, and if they wouldn't have ran all the way back to town, instead of dying to an enemy with only 100 HP left, you would have actually won?[/quote] i have nothing against noobs, everyone has to begin somewhere, but that butterfly catching thingy is really infuriating, i totally lost my temper when a teammate has done that during t
Many of the right one friend fear that he has lost his mind. He often wakes up in the middle of the night and screams nonsense like removing all originality in the economy will make the game better! or let's have a giant dinosaur and let's name it cybranzilla! We will miss you Chris.
i have also reported him 2 or 3 times, for some obvious insulting trolling.
A little banhammering on SleepyForest head would be both fun and useful. Just a thought...
sympa un frenchie de plus^^. Having characters that have 'natural ennemies' is not a balance problem in my opinion, it is only normal. And you will always have characters that have a good synergy and have to make some choices. If all demigods were able to take any role and to match up with any other demigod it wouldn't be a team based game. There are some balance issues, mostly on crucible: a tower spamming rook is a pain on that map, and Erebus should'nt be able to cap your f
[quote who="Primal Zed" reply="4" id="2304302"]"late game items" are there to encourage a conclusion to the game.[/quote] This. As in many strategy games, the costier things are here to make you able to finish a game, so there is nothing wrong with them being powerful. But feeders are indeed a pain, maybe modifying the system would help: let's half the gold gained for a kill and make the demigod that lose the other half of the gold. Feeders would be less problematic th
i am not sure that a build calculator is really needed for demigod: you can't just use a stardard, predetermined build but have to adapt to the situation during the match. demigod is not a mmorpg where you can plan your level 100 build at level 1.
and adding trees would need a lot of coding (the way the field of view of the units is managed would have to be redone from scratch to allow some things to block it). More maps would be nice, but not as much as new demigods in my opinion (but the 2 are needed for the game to last, not to mention the sdk).
the won/lost ratio is only one half of the equation, the ranking of the opposing team compared also plays a major role, so if someone plays only 2 games, one against average players where he is defeated, and one against top players where he win, he will have a very good ranking, despite his 1/1 stat. There seems to be some bugs, for example, not all games are correctly reported on the stat page, but i don't know if the rankings are reliable or not.
[quote]Interesting idea, but I'm wondering if this would cause people to simply stop caring about flags altogether.[/quote] flags would still be essential to have the best war rank, and you always need the bonus they give. I also think that something should be done to the creep upgrade system but your idea has one problem: you are removing some depth here. Being the first one to buy giants is a decisive move, whereas with your system, it would be a lot less inte
humpf, my mistake. I had to read this thing twice to see that indeed he says that he bought it. I am more blaming his spelling than my eyes though
you are playing with a leaked beta version, no wonder you are experiencing a lot of bugs, just buy the game like everyone else. And also try not to go to the official forum to complaign that your pirated version need work, some people will maybe find it a little wee bit infuriating.