Hey folks, Ambarenya (former Armada III dev) here. I've been playing the Sins II technical preview recently, and recalled one of the biggest limitations with original Sins modding (and replicating Star Trek ship combat) was the fact that dynamic combat movement could only be achieved by using the "fighter combat" switch when modding the game. Is dynamic combat movement (as in ships weaving to and fro during combat) something that is planned for Sins II? I recall this was a hardcoded l
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