Daniel10001

Daniel10001

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By "AI" I mean the computer opponent, the algorithm controlling the other factions when you play a singleplayer game against the computer, not ChatGPT / LLM / transformers alike. These kind of computer opponent have existed as long as the singleplayer RTS games (tracing back to the 80s). They have some degree of flexibility, as they are essentially algorithms / scripts (as traditionally implemented), so adding a few behavior / weight is not that much of work, and need not much more ma

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Currently it seems only the pirates would try to collect the bounties proactively. How about making other AI, including of other minor factions, consider collecting them (more proactively)? Sometimes the wanted colony is far away from the pirates' cave, but right next to one AI player's territory. This would makes a lot of sense, and allowing player to create conflicts between one AI and another, making diplomatic much deeper. I believe this is the in

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