all is good then, thank you for looking into it.
dr.evo2123
yes, I still see this in current test branch (steam build id 15759110)
Steam Build ID 15537750 Reproduction steps: - Load save (vasari alliance) - check that only "primordial occupation" research is completed - zoom in to main fleet (chodas system) - abandon planet (primordial) - colonize it again with evacuator (lvl 3 colonize ability) Expected behavior: - planet colonized at mining level 1 (mining development capacity as per current research level) - attemptin
Thank you. I noticed an additional detail regarding the issue The strike craft is actually built, but not launched, pressing the launch button releases the strike craft into the gravity well (see screenshot) so the bug seems to be rather "strike craft is not automatically launched after being rebuilt" i.e. the simpler workaround is to click "launch" for the whole fleet now and then, instead of having to re-build all
Steam Build ID 15537750 Reproduction steps: - Load save (or start a new game with advent halcyon carrier and play for a while) - Zoom in on main fleet - notice there are 5/24 fighters built for the carrier in the gravity well Expected behavior: - carrier should be showing 5/24 fighters on the tooltip - carrier should start building missing fighters Actual behavior: - carrier sh
+1 I believe there are 2 issues: 1.) Reinforcements are always queued to the "closest planet with a factory" Having similar issues mostly with advent, as I usually build a factory on frontline planets as they double as repair stations, though I usually have another planet further away with multiple dedicated factories. This sometimes causes all reinforcements to be queued from a planet with 1 factory which is marginally closer, even if I