Hello! The team has informed me that the damages are tuned per ship, so two ships with different turret configurations will not have the same damage. The turret is a class of weapon, not the exact same weapon across the fleet. From a lore perspective, individual classes of ships have different sizes and numbers of reactors,
RammaStardock
Hello! The team has told me that this is working as designed, but they may give it another look over
No worries, I believe there is internal work being done on Advent that isn't quite ready for test yet, but its always worth passing along suggestions and ideas, I just can't promise anything at this time
I'm sharing this thread with the team to look at to try and get an idea of whats happening. However, can someone confirm if this issue is persisting after todays update?
That's informative, I may pass that to others with the same preference too!
Thanks for the update!
Hello! Currently thats the wrong message that only some people are seeing in error, there isn't a way to disable it at this moment as far as the general pop up goes, but options are being investigated, I will recommend verifying files
Thank you for the additional details, the teams been informed of a few odd strikecraft behaviors
Hello! We are aware and investigating this issue internally, hopeful we'll have a resolution soon
Hello! To help us better understand, next time you see this happen would you be kind enough to submit a replay with a timestamp and save? Also may I ask if switching to the Test branch resolves this issue?
Yes this is working as intended, the level 3 colonize skill provides 3 free mining levels
Hello! I asked the team and it appears this is currently by design. It may change in the future, but currently it is working as intended
Thank you for reporting this, may I ask if switching to the Test branch build resolves this?
Hello! I believe this is by design as an economy feature for Vasari, or colony capital ships in general, as other capital ships can bypass the limitation as well. But I'll circle in and ask the team to be sure
Thanks for the note! Ive also seen this reported in discord, and will make the team aware in the next report, but it may take time to address.
Adding this to the report for the team, it may take a bit until its addressed but itll be made known, thank you!
Thanks for the notice! Glad to hear you're enjoying the game. Ill add it to the report
No word quite yet as the teams working through multiple issues, ill try to keep you posted. May I ask if switching to the Test branch build has made any difference?
Thank you for the update, as a follow up are you still seeing this issue on the current Test Branch Build?
Understood, thank you for the update. Ill circle back if anything else is needed
Thank you for this report, Ill share it to a team member right away. May I ask if this is on the Live build or Test Build, if Live, could you switch to the Test build to verify if it persists there please? To Change to Test Edition on Steam: Select ‘Sins of a Solar Empire II’ in your Steam Library. Click the gear icon in the upper right. Select Properties → Betas
Hello! Just following up here, we've pushed a recent update to the Test Branch build of the game which includes a language selection option in the settings now. The Test Branch is a separate application on Epic, otherwise the game is meant to match your default system settings for your Epic launcher
Hello! Just following up here, we've pushed a recent update to the Test Branch build of the game which includes a language selection option in the settings now To Change to Test Edition on Steam: Select ‘Sins of a Solar Empire II’ in your Steam Library. Click the gear icon in the upper right. Select Properties → Betas Select 'test_edition' from the Beta
Thanks for sharing this, ill add it to my regular report to the team
Thank you for the update, that does help