Hello! Thank you for the report, I'm sharing this thread and files with the team, however your link is currently restricted to requested access only. May I also ask if any mods were being run during these games? To help collect details, it would be helpful if you ran the following <a id="menurv4" class="fui-Link ___1q1shib f2hkw1w f3rmtva f1ewtqcl
RammaStardock
Hello! Yes, steam achievements are still something we would like to add, but we do not currently have a timeline on when they'll be added due to other internal development priorities for the game
Hello! Has this issue persisted since without mods? If so: <span class="ui-provider a b c d e f g h i j k l m n o p q r s t u v w x y z ab ac ae af ag
Hello! This is interesting to hear. I've been seeing a few different pieces of feedback surrounding sound design in general lately, however this is one of the first I've seen asking for more rather than less
Thanks for the update, if it happens again, feel free to report back in this same thread
Hello! I do believe this is actually working as intended. Specifically the Vasari Exodus faction uses a combination of their unique items/upgrades the mobile rulership (Titan only) and the core stripper to keep their fleet mobile, and disregard planets in exchange for large amounts of resources
Thank you for the detailed feedback, I've been seeing a few different notes concerning games sounds Ill bring to the team, it may take time to address as there are currently higher prioritized mechanical bits of feedback first, but ill ensure its shared
Hello! I've seen similar feedback from others with a variety of proposed ways to handle it, Ill bring the suggestion up with the others
Alright guys, its clear at this point that any further contributions to this thread will result in hostility from one party or another, so I will be closing this thread in 24 hours
Thank you for updating us on this, it had the team scratching their heads
Hello, I've been seeing similar reports on issues with the Marza so I imagine its more likely the barrage, but the additional info does help. As for future upgrades unfortunately I do not have detailed insight on that at this time
Toma your tone is becoming both condescending and a bit rude in this thread, I would kindly ask you to refrain moving forward
[quote who="keyyseer" reply="2" id="3945599"] Follow up: Why is there a number of turrets then? Wouldn’t it make much more sense to just write the name of the turret and the complete damage output? That way we would have to do less math. On a similar note: Why don’t we get a summarized DPS for each Cap Ship? [/quote] Bringing this thread back to the original topic. From what I'm told: <span class="ui-provider a b c d e
Hello! While these options currently aren't changeable outside of making your own map via the map creation tools/ mod tools, I do believe addressing these types of things is on the list for the future of Sins, when and what shape that takes I currently do not have an answer.
Hello! Currently there are no plans for additional language voice dubbing, we may evaluate options in the future
Hello! You can share the replay via dropbox link, google drive, or submit it in the replays or sitreps channel on discord with a description of the issue. If you go the discord route, feel free to tag or dm me
Thank you for sharing this, Ill mention it to the team, but to verify, is this something you just prefer as default or is it unavailable in the keybinding settings for you?
Hello! We've actually noted this with instructions on how to revert to the previous version and finish your old multiplayer games in our changelog posts: This update won't work with old save games and replays but you can still play them by using the previous version: Previous Version Instructions If you wish to finish up your game on the previous version, do the following: Select ‘Sins of a Solar Empire II’ in you
Thank you for the report, ill try to confirm it and share it with the team
Thank you for taking the time to compile this feedback, I'll read through and pass it along to the team. I was wondering if you had any particular systems you envisioned. As mentioned above there are ways to produce increase exotic production via refineries, and has proven valuable from testing. I do agree that there are areas that could be more consistent or better communicated down the line
Thank you for these suggestions, looking for more ways to communicate important features is definitely valuable, ill pass along some of the ideas here
To be clear, are you referring to in the middle of a game? To my understanding currently there is no way to change those settings mid game, and are all chosen at game setup
Hello! I was just hoping for some clarifying details. Which load are you referring to? Like original game bootup/launch, when its loading into Multiplayer or Singleplayer games, a save file? Just trying to get as much info as I can
Update: The tooltip states to drag the teammates onto the team Header, that would be the glowing number, rather than the body. doing so works correctly. I do think it should just be dragged to the body, so Ill report it as a quality improvement request
Thank you for reporting this, I've confirmed it in my own game and ill let the team know