RammaStardock

RammaStardock

Joined Last seen Member # 7250825
27 Posts 671 Replies 22,968 Reputation

[quote who="brodar2012" reply="10" id="3883692"] Here's a handful of things I noticed while playing online: I enjoyed playing against people with less predictable strategies than the AI. ctrl+shift+buying an orbital structure allows too many structures to be added to the list Players can edit the settings json to allow seeing the entire galaxy, it gives the player an unfair advantage. Some asteroids gravity wells are too small to host twi

15 Replies 57,602 Views

I'll be sure to share your concerns with the team. I know it's been a regularly seen situation with integrated graphics running the game.

17 Replies 35,457 Views
Reply to AI in Sins II Feedback

I know with the game currently still being developed that balancing isn't an overly immediate concern, but this still seems noteworthy so I'll be sure to let the team know! Thanks for the feedback

1 Replies 11,175 Views

To help this, Ill be starting to organize regular multiplayer events to help people find games, and learn more about everyones opinions.

15 Replies 57,602 Views

Translation: When can Chinese be added to the game, many Chinese want to buy it I want to go online with my friend, she said ''I can't understand ENG" Hello! Currently the game is in an incredibly early state of development, so it's difficult to plan for languages, but I'll be sure the desire is communicated to the team

3 Replies 5,419 Views

Hello! I wanted to hear about everyone's multiplayer experience so far with the update. How've you been enjoying it? Have you noticed any issues? Want any specific additions or improvements? Favorite part so far? Please feel free to share any and all thoughts with the team.

15 Replies 57,602 Views

This is an interesting quality of life suggestion, would you be kind enough to elaborate a bit? So they aren't going after priority targets in already engaged battles. While I do know you can designate specific targets during a battle by highlighting and clicking, an auto combat priority could be interesting. Thanks ahead of time for the feedback!

5 Replies 14,088 Views

So, I've been wanting to get to know the community better and thought of creating a weekly thread with a specific question each week. This week's question: What's your favorite memory related to the series?

1 Replies 15,877 Views

It seems that the general consensus so far is that we all want something more out of the research system as it is, whether that be options, randomness, depth, or what have you, You've all made some interesting points here, and the feedback is very much valued. I'll be taking notes on all the responses so I can present them to the dev team. That being said I hope you all continue to freely and respectfully continue this thread and share more constructive ideas. Thank you! I'll be

9 Replies 28,169 Views