RammaStardock

RammaStardock

Joined Last seen Member # 7250825
27 Posts 671 Replies 22,968 Reputation

[quote quoting="post"] Hello, I am hoping a developer see this post because I have a question about the game's performance. Some time ago I asked if there was going to be that 2gb limitation and was answered no, Sins II was going to be a massive improvement but I was recently watching a youtube video. And at one point, the game started to stutter when there was a massive fleet in a gravity well fighting. https://youtu.be/kZK2

7 Replies 37,982 Views

[quote who="Norska" reply="4" id="3900127"] I noticed the same thing. If you build trade ports you get boxes to use in the trade window (F8). If you do not allocate them to "boosting" your exports of a particular resource then the boxes seem to stay in the "import" area up the top. However nowhere does it say what importing does for you or what it imports. As soon as you allocate an import box to an export slot you get trade income showing in the exact amount allocated by the

10 Replies 20,578 Views

[quote who="Norska" reply="2" id="3900252"] Preferable to all of this is keeping the fleet orders from sins 1 - Jump together 3 green arrows - How close ships stay in formation - really need this as my fleets in sins2 end up all over the place instead of supporting. Some actual formation shapes would be great as well. - How far out ships react to threats circle - Very useful for keeping ships near repair yards or bombing (bombarding is a better word) a pl

7 Replies 22,403 Views

Hello! Currently, diplomacy with A.I is not enabled because we wanted to ensure it was in a place that would be promising and interactive for both the current faction as well as the introduction of future factions. However, I am seeing more notes like this as of late, so it may be something worth re-evaluating

3 Replies 6,344 Views