Ive been seeing more discussion around the Novalith recently and im curious how different people view its current state
RammaStardock
Thanks for the catch guys! Ill share the findings
how would you suggest improving the communication of this mechanic?
Thank you for the feedback, the video link didn't work on my end though, Ill try to surmise this for the team, but its also valuable to see what others think of the suggestion
Thanks for the detailed report! Ill share it with the team in case its a bug
[quote quoting="post"] Hello, I am hoping a developer see this post because I have a question about the game's performance. Some time ago I asked if there was going to be that 2gb limitation and was answered no, Sins II was going to be a massive improvement but I was recently watching a youtube video. And at one point, the game started to stutter when there was a massive fleet in a gravity well fighting. https://youtu.be/kZK2
The idea of hidden lanes sounds particularly interesting, how do you envision that?
I don't know the technical reason why a choice like that is made, but I'd be happy to pass on the suggestion
Thanks for the feedback, I can see what you mean from a contextual standpoint
[quote who="Norska" reply="4" id="3900127"] I noticed the same thing. If you build trade ports you get boxes to use in the trade window (F8). If you do not allocate them to "boosting" your exports of a particular resource then the boxes seem to stay in the "import" area up the top. However nowhere does it say what importing does for you or what it imports. As soon as you allocate an import box to an export slot you get trade income showing in the exact amount allocated by the
I'm curious to try this myself considering what a debated topic components are
[quote who="Norska" reply="2" id="3900252"] Preferable to all of this is keeping the fleet orders from sins 1 - Jump together 3 green arrows - How close ships stay in formation - really need this as my fleets in sins2 end up all over the place instead of supporting. Some actual formation shapes would be great as well. - How far out ships react to threats circle - Very useful for keeping ships near repair yards or bombing (bombarding is a better word) a pl
This could be a very useful quality of life change
Thanks for sharing and great work!
Thank you for the report, were you able to replicate this in any subsequent games, and do you happen to have a relevant save we can review? Those are super helpful
These are some interesting suggestions we may have to revisit once they are implemented
This is some impressive stuff! Thank you so much for sharing it
thanks for the report, were you able to replicate this in other games?
Hello, can you expand on this a bit with more detail?
Thank you for the suggestion, Im curious what others think as far as increased mobility options
This is really exciting to see! Thank you for sharing
Im interested in these ideas, I wonder what the cost would be to balance out the missile guidance
It's going to be interesting to see how things like the novalith evolve and balance as the game grows
We want to sincerely thank you for this. This is exactly what continues to motivate the team to create the best game we can
Hello! Currently, diplomacy with A.I is not enabled because we wanted to ensure it was in a place that would be promising and interactive for both the current faction as well as the introduction of future factions. However, I am seeing more notes like this as of late, so it may be something worth re-evaluating