[quote who="Dadou" reply="66" id="2718995"]My only question about the whole game is : - Why the hell did they go with Squares instead of Hexagons ???[/quote] [e digicons]:|[/e] What he said.
Das123
Nice post sabbath519. :) [quote who="sabbath519" reply="64" id="2718933"]Generally you expect games to improve over time, but lately we're seeing a lot of games come out that are more "console-friendly" or "streamlined" instead, but when you strip down or simplify features, how can you ever dethrone the classic "kings" of the genre? Esp. in TBS games where complexity and sophistication is a good thing and a draw of the genre. Cleaning up and streamlining a GUI over time is great, but
I don't think anyone is disputing that MOM was a great game. Or that Elemental primarily looks to MOM for much of its inspiration. In his FiringSquad interview Brad said, "In terms of other games, we’ve been inspired by everything from Age of Wonders to Heroes of Might and Magic, but our biggest inspiration has been Master of Magic." This thread is speci
The public patch along with the mods transformed AoWSM into an even greater game. I can't remember the details but there was a super-mod that included three of the best total conversions making it easy to install and switch between them. I've been switching the game around between these mods for years and have been really enjoying single player. [quote who="cephalo" reply="41" id="2717241"]Challenging AI has never been a priority to me as long as it's not compensated for by rediculou
[quote who="gamecat_uk" reply="51" id="2717427"]...Seriously this is my last post, I thought the Stardock forums would maybe have less knee-jerk fanboys and more serious experienced and polite gamers. Adieu[/quote] Gamecat_uk has presented structured thoughts and supported them. I don't agree with all of them (I loved single-player). But it pisses me off seeing people like this hounded from the forums. Not the first time this has happened either.
Regarding the multi-player vs single-player issue, I have got to say that I'm very much in the single-player camp. But I think the changes they are suggesting for multi-player make sense. I don't see it as 'dumbing down' the game-play, but rather focussing it. This makes sense.
This was an excellent interview! Well done. :)
The Age of Wonders series has been my all time favourite games since they were released. They are now getting really old but I still enjoy playing them immensely. I too am hoping that Elemental is the AoW Killer but at this stage I still find AoW better than any of the beta versions. But as has been said, the Elemental betas weren't demos so we really won't know until the game is released next week. I think that in the long-term Elemental will prove to be an incredible game but there
I have mixed feelings about the beta process. I was expecting the game-play to be more fun from the start and I was expecting to be testing the balance more while still in cloth map mode. At the end of the day if Stardock got what they needed from the process then it has to be called a success - even if the process became a bit frustrating from the testing side. If what we did was called 'Alpha' instead of 'Beta' then I wouldn't have expected anything more than what we got. It
The purpose of the trailer is to make a good first impression for people who know nothing or little about the game. It needs to be evaluated cold and dispassionately rather than evaluated by those of us who are familiar with the basic concepts through the beta testing phase. It is a very important marketing tool and is likely to be the 'flagship' video for the game. So given these requirements and looking at it 'wearing the shoes' of someone who doesn't know much about the gam
Sweet. :) Noticed in the image that the ports still don't rotate out into water. Looks like a port at Sierasuuyi with this problem.
Nice work Admiral. :) That looks great!!! :)
Thanks for posting the screenshot. :) The GUI looks great! You can really see the improvement in the way the vital information is displayed all the time and it looks much more accessible than during the beta. Well done. I can't wait until release date. Is the small symbol above the mana bar an indication that there is a hero in the stack that can level up? And second question, is the status display for the whole stack or do you still need to select individual u
TBH I thought we would be testing balance on the cloth map. There was a lot written in the early days that the game needed to be fun to play with minimal graphics and that playing on the cloth map was going to be the acid test for game-play. Not that I'm complaining about it now. Less than two weeks to go and I want to play the release version fresh. :)
One really simple solution that may help could be to look at one of the reasons cities were contained in ancient times. City walls. I'm not suggesting that there necessarily be a cost in materials applied to snaked cities, but it could be used to apply a defensive factor. The number of sides exposed from each tile could be used to provide a variable that is applied as one of the defensive factors to units defending a city. Lets say that a perfectly formed (square) city provide
Unwrapping is the process of assigning the individual polygons in the model space on the texture map.
Here's a couple of concept sketches for the start of a race of Minotaurs. First one is just a basic unit... Next one is exploring the sort of model-add-ons to make it an actual race rather than just a monster... These show the sort o
The release date mentioned at G4 is December 31st. [e digicons]:O[/e]
You mentioned the Flash of Steel podcast. They have a Q&A session coming up in a couple of weeks. Might be a good idea for us to ask a few questions of the guys. In their last Q&A months ago I asked their impressions of random maps vs pre-made maps specifically with Elemental in mind because I was pissed off with Elven Legacy not having a random map generator. I'd be surprised if Flash of Steel didn't really ramp up their coverage after release. Elemental seems like the sort o
I'm definitely an uncomfortable mix of excited and apprehensive waiting for launch day. The analogy of sending your kid into bat for the first time certainly rings true. I guess one of the down-sides of being part of the beta testing is that you get so damned attached to the game emotionally yet without any real sense of direct control. :) It is very rare and very brave the way Frogboy and the others at Stardock have interacted with us here in the forum. I really appreciate this, and
I think until detailed information and tutorials become available it will be a fairly slow process to get models made that are game-ready. I'm guessing the artists making the models would need the full skill set because I doubt setting up a production line would be successful in the short term. I've had limited 3d character modelling and animation experience through my work and while I do plan on building something for Elemental I am usually time-poor so will really only get involved
Nice interview. :)
I'm finding myself looking in on the forums every spare minute lately. If I have to look something up on Google for work it is always after I've had a quick look at the latest posts. Get up in the morning, "Hmmm, I wonder if there is any more info on the game this morning". Not really a healthy cycle. My greatest concern is that I am now so invested in what the game could be that I don't want to be disappointed once it is released. Sort of like waiting for a movie after you'v
[quote who="landisaurus" reply="4" id="2707941"]...And most stardock titles are sleepers anyway (at least historically)[/quote] I thought Gal Civ and Sins were success stories in a very short time after launch.
Yeah. Pay that one. Got me hook line and sinker. :) Well done.