Malloreon

Malloreon

Joined Member # 664518
1 Posts 18 Replies 966 Reputation

Savegame: http://dl.dropbox.com/u/9164057/FE/lala.EleSav In this savegame the player immediatly faces tactical combat. During this combat, when inspecting an enemy (or presumably also a friendly unit), a diplomacy screen will pop up. Ever after this combat will not progress correctly. After selecting actions, the units will stand around without doing anything until you inspect a unit again. This keeps on happeni

1 Replies 3,095 Views

I've noticed that issue too, in a similar way (I have a savegame showing just that, in case that would be useful): AI Monster chased AI Player Pioneer - AI Player builds city - AI Monster stands next to city for many turns, doing nothing.

16 Replies 18,840 Views

A seperate screen for city building has been on the very top of my wish-list for years now. Cleaner look on the map Possibility for sieges No more weird movement behaviour for traveling units Possibility for controlled city-size on the map, based on city level I like to think back to Master of Orion 2 and Civ 3 (might have been 2 or 4, they are a blur by now) for examples of how to do this well.

82 Replies 123,449 Views

Staffs that add Spells to their unit (limited uses per battle), eg: Heal, Fireball, Teleport (within Tactical Map), etc. Improvable Mage Tower for Stay-at-home Sovereign (complete with Ability for Sov to cast Spells in distant battles, and to earn XP for those Spells) Barracks-type Building that gives 1xp per turn to Trained Units, up to a max level of 3 (higher levels come only through combat)

25 Replies 16,359 Views

I don't see a non-specific support forum anywhere, so I figured I'll just ask here. Whenever I try to upload a picture for my forum avatar I get a 401 error. Any idea what that is? The rules are smaller than 40kB, no more than 100x100, and either .jpg. or .png. My file is 16.6kB, 78x100, and .png.

5 Replies 40,174 Views

[quote who="Heavenfall" reply="12" id="3089846"] Suggestion 1) Wages for units stationed in cities are reduced by 75%. This creates a high cost of attack, but a low cost of defense. It allows turtling AI to maintain a reasonable army while not giving up all its tech and gildar income to do so. Suggestion 2) Trained units gain 75%-100% less experience. This will prevent the player from accruing high level troops while the AI does nothing. Suggestion 3) The Sovereign

29 Replies 21,674 Views

Hmm, how about this for champions: In order to make people want to spread Champions around, battle XP could be split between Champions, but NOT between regular units - regular units would always get the full XP of a battle. (The Sovereign should aways get a portion of the XP though - I still think there should be big incentives to leave the main guy at home and do sorcerous things in his Tower of Doom)

117 Replies 418,186 Views

Here are a bunch of crash reports (finally found them). 0.75: http://dl.dropbox.com/u/9164057/FE/FallenEnchantress0_75-2012-01-20T19-31-27-847.zip http://dl.dropbox.com/u/9164057/FE/FallenEnchantress0_75-2012-01-20T20-50-02-888.zip <a href="http://dl.dropbox.com/u/91

0 Replies 2,035 Views

I subsequently converted an unimproved Air Shard to a Death Shard - building a Shrine on that worked. However I still cannot build on that converted Shrine. Here is a Savegame for it: http://dl.dropbox.com/u/9164057/Death%20Shard%20by%20Blackstead.EleSav Not sure if you need the Debug file, so here it is too: http://dl.dropbox

2 Replies 3,188 Views

I have come to expect that hitting the ESC keywill exit me out of whatever screen I am in and return me to the main screen of whatever game I am playing - In FE (and WoM) however, I keep on finding myself in the Game Options screen without a quick way out. Hitting the ESC key while in the main screen should bring me to the Game Options screen - and of course hitting the ESC key in the Game Options screen should return me back to the main screen.

0 Replies 2,141 Views

Heaven, do you know a tag I could put into the original unit, which I can then use as a in different weapons? For example, all my Swordmasters would get the tag 'Malloreon-Elven-Swordmaster' now I would put Malloreon-Elven-Swordmaster> into several different equipment files to limit options.

12 Replies 9,752 Views