Glad to be helpfull
Devil_Poul
give me some time, need to rebuild my fleet after last update
[quote who="Blair Fraser" reply="1" id="3891466"] It means it has a dependency on a research subject that is in another area (i.e. a line can't be drawn to it to show the connection). If you read the tooltip it will tell you which one it is. [/quote] Was it not a research suggested to be developed as the next one?
Hello. (finally found something iritating that should be fixed) As in title, the Planetary Bookmarks, or shortcuts (call it as you see fit) should be corrected. The top-most one, in defoult the homeplanet, is placewd too high. When the planet and orbital stuff are fully developed and placed and there is a major battle or a big fleet pasing or upgrading Capital Ships, stripes indicating "fullnes" (?) of its area, it complately covers the NEWS PANEL! Literally no News can be se
[quote who="wbino3556" reply="8" id="3890469"] Since planets move I'm not sure of the need for wells or phase lanes..Having open space would allow for ship speeds. [/quote] You shoult try Sword of the Stars. Well, The grav Wells are too small. the distances are too smal. for now this game feels a lot too small. i hope it will get fixed ass soon as possible as it gets harder to move large fleets and battles are just hilarious after 3-4h of playing, when i invad
[quote who="larsoed4422" reply="2" id="3891283"] The missile cruisers can shred capital ships to pieces with their missiles. I think that is what they were designed for. To make up for their extra cost, either change their missile pods to the top and bottom and make them turrets, or add a top and bottom missile turret, and have them circle their target at range unleashing their carnage! [/quote] would that not made them somethink similar to destroyers? I think that
[quote who="Zabik_2" reply="4" id="3890760"] Hey, we do receive this kind of feedback from our playerbase, and technically it is on a to do list. To my knowledge, however, we want to focus on ther topics first, as those mechanics are more of a flavour thing, while the game needs content. And thank you for your feedback! It is important for us, to hear about whishes of the playerbase [e digicons]:)[/e] [/quote] I really wanted to spot some bugs but it's getting
[quote who="Smarti12" reply="3" id="3890753"] This is already being done a bit in two different threads The best course of action is to come with complementary feedback on those threads, to see what's already being given as feedback and add onto that. Plus of course saying whether you agree with what has been said before or maybe disagree. [/quote] like creating specific subforrums for the topics that are spammed most? i think this would be usefull for devs i
[quote who="Valkyrie8053" reply="1" id="3890735"] Third fleet management post. Can we merge these? [/quote] i just love how people respond to full content of a topic... This is my feedback and sugestions.
I have some hours in all versions of SaoSE 1 (don't ask me if it is dozens or hundreds as i do not count them) and about 30h in SaoSE2. (not my fist beta and i'm hoping for possitive response) As the bugs are not a problem and only one race does not botter me at this stage of development, there is something that bugs me. Fleet management is all but non-existing. I wish there would be something as simple as "Create/Disband Fleet" with setting it to a pre-defined number to s