YarikChi

YarikChi

Joined Member # 6503887
1 Posts 11 Replies 277 Reputation

you 're right about aircraft carriers , they can be kept in a separate group and not in the general fleet . as for the starbase, it happened to me when I was playing against the computer. and it was my fleet that attacked the void . the problem is that the ghosts didn't disappear even when I took over the system. perhaps it is worth adding some kind of timer for the existence of such structures .

14 Replies 32,250 Views

and a starbase with a jump engine is a cheat . you just build and she flies like a titan with gold and cleans everything . at least make jumps on the phase gate . we need a balance . and it looks strange that the base fires volleys at one ship, especially if it is some kind of small frigate. the radius of the speed buff of the battleship is small , the effect on the fleet is small , I would double it

14 Replies 32,250 Views

I also didn 't like that the ships of the navy are scattered who where . there are not enough settings that would stick together . the bad thing is that when you put an order for someone to attack a pole on a target from all the weapons. we need to configure PD guns , they are still more anti - aircraft guns . you need a button to follow basic orders or track your goals. I want the main guns to fire according to orders and the anti - aircraft fire to lead their targets . that 's not at all ne

14 Replies 32,250 Views

I'll add it here. The fleet is attacking star bases that have not yet begun to be built, ghost products. in theory, you should not see what is in the enemy's order. The bug is that the computer ordered the bases , I captured the system , but the ghost of the base remained , and the fleet attacks empty . there is no base , there is no hp . and the products do not disappear , and until the end of the game all the boxes in this system are trembling to shoot just into space

14 Replies 32,250 Views

I noticed that the squadrons are selected together with the ships, this distracts them from their tasks. In the first part, pirates seem to be dying of culture. Can they be immune to culture? Without pirates, it's not so interesting) well, or the option of the pirates' immunity to culture

59 Replies 273,282 Views

sorry for my English this is an auto translation . I have some suggestions and ideas . 1. interface. if you can't decide which animation to use, just make a few options to choose from.everyone will choose the one they like . the interface type can be changed by mods to any I think then there will be many options. but I believe that you will come up with something cool :) but there are people with visual defects, so it's worth adding the ability to increas

59 Replies 273,282 Views

I've played a few games. and it's still unclear how these innovations will take root. but at the beginning of the game, you can set the settings. I want to be able to disable and add mechanics that will allow people to play the game they want. this will allow you to embrace a large audience. someone will not run into rare resources, so you can disable it. if you want not separated fractions, turn it on as you want. if there are a lot of settings, you can make complex presets.(they can be coll

152 Replies 792,819 Views

I want to see everything from the previous game on the new engine. no need to break something that works well :) I noticed that there were rare resources in the veli. then if they are so hard to find, then large ships should be more powerful. new resources seem superfluous to me, why complicate it... everything has already been done horsho, just give the mods convenient tools. it will be cool if the maps and mods will be downloaded automatically when you join the game

152 Replies 792,819 Views