Your article may have been very clear and concise but it is also very wrong. You would do well to tone down what you think you know and begin learning a little bit. I have been developing a replacement for the DirectX math library, in 100% pure hand-coded assembly. And I am seeing first hand the horrors therein. This is not an optimized library. It is a travesty. I am consistently seeing speed improvements of 8x to 120x in my version depending on the func
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