[quote who="Norska" reply="14" id="3901904"] Thanks Blair. I appreciate that you read my post at all. You guys are probably the most receptive, polite and responsive devs I have ever had the pleasure of interactings with. [/quote] Same!
captainkoloth
[quote who="Norska" reply="7" id="3901523"] You mean you had hoped that fleet battles were not simply blobs but consisted of deliberate sub-formations or squadrons carrying out their orders. Left wing advances to flank, rear reserve squadron is ordered to intervene only at a particular time and centre splits and goes up and over or under. A small squadron is also detached to go for the pl
[quote who="Norska" reply="1" id="3901301"] So yeah. Like you, I'd love to see emergent gameplay that made the sins2 more complex for both the combat and 4x core elements of sins2. Gameplay that allow the player to explore different strategies and tactics rather than following strict simple rock paper scissors. [/quote] Yes, you get it exactly and are also way ahea
Hello everyone: I've been playing this since the initial tech preview last year. Overall it's definitely going in a great direction, but I can't help but think that the game is completely missing out on an enormous opportunity- the additional tactical depth and emergent gameplay that would come from greater use of tactical maneuvering. Specifically, I'm referring to the feature that Sins II has in which individual turrets, missiles, etc. are tracked. This is a great idea in th
I could not agree more. Very cogently put.
[quote who="Heretic9591" reply="16" id="3887930"] I would also love if when I'm zoomed into a gravity well fighting a big battle, if I could just press a single key to select all my capitals, or light frigates, or carriers, etc. Maybe they could be pre-grouped. Light frigates, flak frigates, corvettes are all part of a light/short range class. Carriers and Missile/Repair cruisers are part of a long range class. Heavy cruisers are on their own, and capitals are on their
[quote who="Blair Fraser" reply="11" id="3877608"] The most important thing at this stage is to provide specific feedback on why the new features don't work for you, that way we can better evaluate and adjust accordingly. [/quote] As I said above, 1) No obvious way to easily add or subtract units from a ctrl+number group, or to select units of a certain type. The latter is especially fru
Hello everyone: I've been able to put a good number of hours into the game over the holiday - not as much as I'd like to really think through the game mechanics deeply (that would be hundreds of hours), but at least a couple dozen- enough that I feel like I can give some high-level feedback. First of all, the TLDR: I love this game. I am having a blast with it. The wife had to tear me away
Hopefully this is just one of those technical preview things that the team is planning to include (or maybe there's some new way to do this that I missed), in which case, please disregard the following. I did see in the player guide that multiple unit selection is not supported yet, so hopefully the below complaint is just part of that and can be totally ignored. If not: I have played thousands and thousands of hours of Sins 1, I love it and still play it regularly to this day. I have
[quote who="bioemerl" reply="14" id="3862962"] Epic games is an exclusive monster that can and will suck down the entire computer game playing space and annihilate every possibility for there to be real openness and competition in this space anymore. [/quote] Uh...sure. This seems dispassionate and well reasoned. I'll go enjoy Sins 2 while you guys spin conspiracy theories about a storefront.
[quote who="KidInTheHall28" reply="11" id="3862956"] Quoting captainkoloth, reply 10 I've never had any understanding at all of this irrational hatred people have for the Epic store. It's a platform selling Windows games exactly like Steam. Steam also is a form of DRM. Countless games are exclusive on Steam and nowhere els
I've never had any understanding at all of this irrational hatred people have for the Epic store. It's a platform selling Windows games exactly like Steam. Steam also is a form of DRM. Countless games are exclusive on Steam and nowhere else, as they are for Xbox, Playstation, and Nintendo. It's OK to hate just one of those distribution systems and no others, I guess, but then don't expect to see the games you want developed actually get funded and made. I find this attitude incomprehensible.&