actually purple stars do exist..the human eye just can't see them..here's a nice webpage about the color of stars: http://curious.astro.cornell.edu/question.php?number=14
Nephrinn
well GalCiv is a space game right? so obviously you need SPACE MUSIC..just tune into space radio! :D check it out here: http://stations.mp3s.com/stations/0/space_radio.html you can listen to it over the internet with winamp or windows media player..really great stuff and sets the mood well.
why can't you just drag the slider to where you want it?
Found one..i'll use Hawaii's format: FILE: \Data\coreevents.event ISSUE: The Earthworms event doesn't degrade the planet quality when choosing the good option. REMEDY: I think this is a bug because I couldn't get it to work on other events either.. Just to be sure maybe someone can test this event too..
"c) I don't understand what you mean by "I've also noticed that percentages are only used on colonization events and NOT random events". I'm pretty sure they do. Could you elaborate?" Well just by observing the CoreEvents.EVENT file, all colonization events are applied with a percentage attached, while random events do not. For example "%s%% Research bonus" would be in the game "20% Research bonus" while as a random event no percentage is attached, so it's just "%s Research bonus" and "
Couple of things.. -Fixed it so that the Research bonus actually works, I mistakingly had it applying a bonus to defense I think. -Mistakingly applied an attribute to the good option when none was necessary, both the attribute and the option fields are now at 0.
Jeff George - I took another look at the updated Water Aliens event and tested it 6 times, both in windowed and fullscreen modes and choosing the good/neutral/evil options and got no crashes. This is with 1.03.54, perhaps updating will solve the problem?
And I think I messed up when testing the negative values for the evil option. I used the RANDOM events for the colonzation events and I only looked at the abilities screen..So yea..I'm an idiot..It SHOULD work both ways. :)
Actually you can do this by just changing the GoodOptStr01 to 9 instead of 11, and vice versa. I think I can get it to work for positive values but negative values for the evil option always go positive. This may be entirely different for random events as they are harder to test. To sum up, 11 always generates negative numbers, 10 is either totally random or it's set by whatever number(negative/positive) you give it and then randomizes the number, and of course 9 always gives positive n
HawaiiFive-0 - Thank you for the kind comments. About the Hostile Aliens event. This was way back when the game first came out and I didn't know anything about these event files and this was more of an experiment. I took your advice and fixed the file, should be updated now. About the Lifeform event, yes I forgot to change this event to a random event and it has been updated. Hoping to see your event writer soon, that's certainly going to help me as well as the rest of
I really didn't think it was necessary to ask permission to do so. I'm not making a profit from it nor is anyone else and you are already free to use it as your wallpaper so using them in game seems pretty harmless. Now of course if the artist complains they should be taken down but I don't think I would worry too much about this. I recently updated the events to give proper credit to the artists and where to find the pictures in the readme file.
I was pumping upwards of 1000bc into destablizing the Yor who were dominant in one of my galaxies and it SEEMS to have really hurt their economy as they dropped from #1 to #3 and became an even match for the rest of the civs. However this may be due to something else entirely..just my expierence with using it.. Would like to know and see a more detailed report of what exactly its doing.
I hope everyone is enjoying the events I've made and would like to use this post for any comments/suggestions/problems anyone may have with any of the events. I've tested the events as colonization events to make sure they worked but as most of them are random events they may turn out unfair/unbalanced/buggy. And hopefully with your feedback I can tweak these events more properly and make them as unique and fun as possible. Thank you.
I used the PQ 15% ability everytime I played and am glad they got rid of it, now I'm going to have to come up with another set of abilites to use. :)
wow that was fast! I was thinking this wouldn't be coming out until NEXT week, fantastic job stardock! :D
I can get the bonus upgrade to work, but the penalty doesn't work and never actually degrades the planet. The official "EarthWorms" event doesn't work properly either so this must be a bug. Anyone know what's up?
"oops. Bobo hit keyboard twice. Not so smart. Maybe used to hitting end turn too much. Bobo sorry." lmao
yep they fixed it..i had the same problem too..updated to 1.02.49 and i saw that i could build the terraformer now :)
i'm getting crashes to desktop on the diplomacy screen too, notably when i hit the little money tab slider when bargaining..it's happened about 3 times so far..
yep your correct Elrikk, kinda odd that it wouldnt be the same for both military and social though
Yea im getting "string not found" too..i reinstalled and updated thinking my game had become corrupted but obviously not..
so far got all the star trek and star wars soundtracks..as well as the 2 lord of the ring soundtracks and some classic music..Pachbel's canon in D is a great piece to listen to..reminds me of playing utopia on snes so long ago..
great work with the update!