On large maps especially, it can be hard to find all the resources being used and who has them since they kind of blend in with planets, and vice versa. It would be great to have a screen that hides or "filters" out items. Example: Layer system that allows you to show planets, resources, enemy units, your units. You are zoomed out and want to see planets that could be threatened soon only, you can select exactly what units you want to show (deselecting the othe
Toredorm
I am at the end game of a long campaign, and I went to upgrade a custom ship I had made. As I looked though, I started to realize that the latest upgrade isn't the best. Example: Singularity Driver: 16.2 Kinetic, 5 Thulium, 5 mass, 12 manufacturing cost Quantum Driver: 13 Kinetic, 3 Thulium, 5 Mass, 12 manufacturing cost Graviton Vulcan Gun: 11 Kinetic, 1 Thulium, 3 Mass, 8 manufacturing cost. Breaking it dow
Also, a turn by turn increase/decrease. Like, if I am buying 10 in one turn, there should be a limit on what the Bazaar has available. If I sell 10, I should basically crash the market for that turn. Some recovery period on the next turn where it levels back out, but there should be almost a cap of how much we can buy or sell in 1 turn. Adding to that, I would love to see more request from AI to purchase our resources. X civilization doesn't have
Look at this photo and try to explain what the AI auto management was doing. It was working just fine and doing a great job of it a couple months ago, but I loaded up and took the most recent patch and have a couple worlds just like this one.
Can we please have an option added to allow more than 1 research tech per turn? I seem to remember that being a thing in earlier Gal Civs, but for some reason, this one does not. Example: I have been researching everything under the sun, but wait, I missed most of the missile system. I need to research Phoenix Missiles. Well, those only take 280 research points. I currently boast 1900. Why would that not research further down that path?&n