Yeah, Vasari seems to be too strong at the moment. I'm not 100% sure why, but all the regeneration stuff during the fight with 2400 supplies could be the reason.
Ixion86
Nah, in sins1 it always annoyed me that I can't take all abilities on my capitalships and i´m forced to choose. In my opinion, it's better now. You can choose your skills in a different order if you want or if the situation calls for it.
I'm probably too stupid, but as a TEC I have absolutely no chance against Vasari players. Does anyone have any helpful tips to win against a Vasari?
I like the capital ship customization, but I'd love to hear other people's opinions on the prototypes in the game. In my opinion, that's too many. Vasari Exodus, for example, has 19 different prototypes that they can equip their capital ships with. Once you've figured out the best prototypes, you don't build the others anyway and are therefore dead research. Wouldn't it make more sense to have fewer prototypes, but with more influence on the ship? Maybe 3 capital ship slots with 2 different a
Is there a sandbox mode or something where i can test units?
Well, ragnarov should die the fastest of all titans because he has the most firepower of all titans. At least that was the case in Sins 1. But dying quickly for a titan is relative, even a ragnarov can take some beating. And its firepower should be strong, and he should snipe capital ships. I never complained about it. Ragnarov is fine as he is. However, he is not fine if you upgrade his immense firepower with a single upgrade that technically doubles his immense firepower to astronomical fir
Yes, that's exactly how a titan without support should be. It shouldn't do much without a fleet. But ragnarov doesn't give a sh*t, he just blows everything away. You should try it if you don't already have it, especially with the gauss upgrade. And with the upgrade of the rail cannon, the piercing shot is strong, but the gauss weapons are still stronger. That's why I thought there was something shady going on with this gauss uprade and I'm pretty sure that wasn't intended by the develope
Ok so in sins 1 i experimented for hours whether i should build 4 marzas with 3 dunovs or 3 marzas with 4 dunovs or 4 dunovs, 3 marzas and 2 kols and so on because of the hard cap and that was the attraction to find out the perfect combination. Maybe I'm the only one who thinks a hard cap is better for capital ships, but I can understand your thoughts behind your philosophy. Anyway, I'm looking forward to the next upgrade. I read in your dev log that there will soon be visible damag
I don't know, man, I played another game today and I sent my ragnarov into enemy gravity well alone and he kills everything, even the starbase. And there was a huge enemy fleet defending, without an enemy titan, but with 3 capital ships and many frigates and cruisers. And every time the gauss guns fired, something died. Without the gauss upgrade, the ragnarov was strong, but not overpowered. I'm sure you're right, if ankylon and ragnarov are up against each other with large fleets as support
The main weapon isn't even ready if you don't research it in the final phase of the tech tree, and Ragnarov's single-target damage is insane even without it. I tested it on a 1v1 map, my Ragna was level 4 and kills 3 lvl 3-5 capital ships, a few smaller ships and a lvl 4 ankylon in its own gravity well. It can end differently if both were lvl 6 and ankylon has his invulnerable ability ready. It can also be different if the AI selects all Titan-specific upgrades, which isn't always the case. B
Exactly my opinion. Even though there are no new races or anything like that, the game is already much better than Sins 1. Each faction has much more depth. Look at Starcraft, the developers have been working with the same races for decades without a new one being added. And the games are still very cool because the races have just evolved. Sins 2 does the same thing at the moment and in my opinion is a complete success so far. And the units looks great. The Vasari Starbase, for example, look
Thanks for the answers. Yes that's true. At least if you're playing against the AI on "unfair" difficulty or higher, or against another human player. However, if you're playing Tec Loyalist, it's not that hard to play with only capital ships, since your garrison will build your normal ships. But yes, I'm talking about the late game, where money is no object and you can build capital ships in masses. In sins 1, I really loved that my capital ships are special and I have to choose wisel
Thanks for the answers. Yes, that's right, gauss turrets have no advantages. But tec rebell titan is going crazy with this upgrade. In principle, the damage is doubled, as this Titan consists of 20 gauss rifles. In my opinion, either the Titan should not get this upgrade or the damage should be reduced to 10%. I suspect that the developers missed this, that's why I considered it a "bug". That's absolutely fine, because the game is still in development. I just wanted to address it. Rig
As an old Sins 1 veteran, I really like how the new capital ships work, especially when they take heavy damage. However, no limit on the number of capital ships feels way too strong. Why would someone build normal ships when they can have 40 capital ships? Is there a chance to change the look of the capital ships when you equip them with different items? Like with the starbases or the titans? I almost fell off my chair when I noticed how the look changes with certain upgrades. <p
I can´t decide if this or the feedback forum is the right one, but it seems like a bug to me. Is this correct that the heavy gauss weapon upgrade does 100 % more damage? It looks like there is one zero too many. Isn´t it 10% like most other weapon upgrades? The ragnarov titan, for example, is completely broken with this. I´m pretty sure that this is not intentional. Oh, and it looks like the AI doesn´t care at all i