I don't see anything about fighters on that wiki page? I'm asking specifically about the little assault fighters that you can carry by the dozens once you research Carriers. Sometimes they seem highly effective because their defenses neutralize the enemy player's attacks and they wear down the enemy with sheer volume of hits. Sometimes their defenses are totally useless and they get shot down before they accomplish anything. It seems really uncontrollable.
palliation
I've been puzzling over one thing for a while: what determines the stats of assault fighters, interceptors, and guardian drones? They seem weaker than the weakest Tiny Hull ships, which makes sense considering that they're numerous and completely expendable. Some fighter craft seem to have defenses equipped - in a game I'm playing right now all of my fighters have Armor but no shields or point defense... but some of the AI's fighters have point defenses and no armor.
I think the invasion auto-resolve has got to be a bug. I've had 10 legions with a tech advantage hitting a planet with 1 defending legion and they lose.
Agree with the vast majority of this post. The move-5 prototype hyperdrive seems ridiculously OP and I assume it has to be a bug? I would add a few more things: 1) Ship defenses are very poorly balanced. A Barrier Field Generator is lower tech than an Invulnerability Field, it has a much lower build cost and only slightly higher mass... yet the BFG gives +20 shields to the entire fleet, while the IF gives +8 shields to a single ship... and you c