No. I know that they are a power in lieu of conventional spawns. I recall that I was using QuickStart though. Was I just being impatient? Or did both get selected simaltaneously, preventing either from launching? Once again, thanks for helping. I figure the more boneheaded crap I do now, the fewer times I'll bug y'all in the long run. Edit: issue resolved. (Boneheadedness) My apologies.
Supernuke99
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[MOD] Star Wars: Sins of a Galactic Empire (Current Public Release: 4.10.1 [Rebellion 1.82])
in Sins Modding
Sins Forums
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[MOD] Star Wars: Sins of a Galactic Empire (Current Public Release: 4.10.1 [Rebellion 1.82])
in Sins Modding
Sins Forums
Howdy. I've got something of a noob question. (Just got sins and am a fan of Star Wars, so I downloaded this mod. Good job.) As a noob, I thought I'd try to use the dev.exe and play around a bit with different ships and whatnot. While I have figured out how to make the mod run on dev.exe, I can't seem to spawn supercaps (worldship, executor) while using the cheat mode. It says that I can't have more than one queued at once when I haven't ordered any supercaps.in the
747 Replies
2,204,286 Views