hl2shadowslayer

hl2shadowslayer

Joined Member # 531813
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I'm trying to play the base campaign again before I get into the retribution campaign, but nothing I've tried so far has worked. When running the default version of the game [with or without the DLC], colony improvements are unbalanced and don't function the way they should, and the tech tree is completely broken. After that I tried running GC3 Classic with no DLC, since I figured that would be the most compatible. I was right for the most part as all the bugs were fixed and the c

0 Replies 3,350 Views

[quote who="rynebrandon" reply="2" id="3602124"] I actually ended up figuring it out but thanks for the heads up. I hadn't realized there were new minors in Gauntlet's mod. [/quote] Can you explain how to add them here for future reference?

4 Replies 7,780 Views

[quote who="Achronous" reply="13" id="3600341"] I just hope this doesn't splinter the community. [/quote] That ship sailed with the reward DLC. Other than that, I agree, having the wheel makes the game more open-ended and keeps to the tradition of the previous GC games being able to control your economic focus.

16 Replies 49,055 Views

[quote who="Island Dog" reply="1" id="3571406"] Thanks for reporting. Are you on the v1.1 opt-in? [/quote] Yes, I am on the opt-in.[quote who="DARCA1213" reply="2" id="3571447"] And that's why the Empire moved on too TIE interceptors and TIE defenders. [e digicons];)[/e] [/quote] Ironically my TIE Interceptor ship is the only one that didn't glitch.

3 Replies 6,711 Views

Since two days ago, I've encountered a glitch where some resized parts will revert to their default size when you build a custom ship made or edited after what was presumably an update. [img]http://i.imgur.com/3ngAtVD.jpg[/img] The ship in the designer. [img]http://i.imgur.com/pM1HEay.jpg[/img] The ship actually built. No matter how much I edit the glitched parts, including deleting and recreating them, they stay glitched.

3 Replies 6,711 Views

I noticed in InvasionStyleDefs.xml that technology prerequisites work like this: TechTree Is it possible to make an invasion prerequisite that requires a ship or a certain kind of ship (Such as an armed ship.) to be present in a fleet or the invading transport?

2 Replies 5,311 Views