Nightshift301

Nightshift301

Joined Member # 5222236
0 Posts 6 Replies 43 Reputation

That's ok, I was looking a bit at how to mod the game yesterday and I think the pirate starting base is pretty easy. If I'll succeed I'll let you know. Sins of Fallen has a new faction called 'Rogues' they are pretty much a pirate faction. Very well done with complete tech tree and nice units. If you have a chance check it out.

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Yeah just figured, but since militia seems to have 'themeGroup "NPC"' in native as well I guess that's not it :( But I don't see any conection to the research stuff? but than again I'm looking at it for the first time.

1,320 Replies 4,042,698 Views

GSD? General something something? Galaxy Scenario something hm whats this now again..hmm [e digicons]>_>[/e] ..ok Definition maybe it's 'themeGroup "SpecialNPC"' instead of 'themeGroup "NPC"' but I guess that would be too easy.. well I'll try anyways.

1,320 Replies 4,042,698 Views

Hello ZombiesRus5, sorry I was bugging you allready over at the ModDB-section, I guessed you check this here more frequently but yours was the first mod to actually have me look into the sins files. Because of the TAR problem. I just thought it can't be that hard, but after 5hrs looking and comparing I could not find anything that would'nt make sense. And after stumbling across your eclipse-wiki I realized it might not be that easy after all.

1,320 Replies 4,042,698 Views

Hello Drian, thanks for this mod it's really great and although I just started it I allready have a small wishlist for you if you don't mind: 1. I would like to start on a real 'Pirate base', I would'nt mind the decreased income, maybe just add a couple of tactical slots so you can basically have one simillar to the native pirate faction. I wanted to do it myself via Galxy Forge, but although it's working fine for Diplomacy

31 Replies 101,458 Views