I'd test it if it's not too complicated to implement !
Nightshift301
That's ok, I was looking a bit at how to mod the game yesterday and I think the pirate starting base is pretty easy. If I'll succeed I'll let you know. Sins of Fallen has a new faction called 'Rogues' they are pretty much a pirate faction. Very well done with complete tech tree and nice units. If you have a chance check it out.
Yeah just figured, but since militia seems to have 'themeGroup "NPC"' in native as well I guess that's not it :( But I don't see any conection to the research stuff? but than again I'm looking at it for the first time.
GSD? General something something? Galaxy Scenario something hm whats this now again..hmm [e digicons]>_>[/e] ..ok Definition maybe it's 'themeGroup "SpecialNPC"' instead of 'themeGroup "NPC"' but I guess that would be too easy.. well I'll try anyways.
Hello ZombiesRus5, sorry I was bugging you allready over at the ModDB-section, I guessed you check this here more frequently but yours was the first mod to actually have me look into the sins files. Because of the TAR problem. I just thought it can't be that hard, but after 5hrs looking and comparing I could not find anything that would'nt make sense. And after stumbling across your eclipse-wiki I realized it might not be that easy after all.
Hello Drian, thanks for this mod it's really great and although I just started it I allready have a small wishlist for you if you don't mind: 1. I would like to start on a real 'Pirate base', I would'nt mind the decreased income, maybe just add a couple of tactical slots so you can basically have one simillar to the native pirate faction. I wanted to do it myself via Galxy Forge, but although it's working fine for Diplomacy