Hello , thank you very much. I am training for this from 2009 to 2023 [e digicons];P[/e] . If I might I have some suggestion of fleet composition for the coder of AI. ( only for the current version of the game) TEC: Invincible Armada : 3-4 Kol with Experimental Beam + Fusillade level 4 + Finest Hour level 2; 1 Akkan maybe 2 ? with Inspiring Broadcast level 4; 2 Marza with Concussion
Titanidas
Yes. Of course for FFA with more players first you go left and right and then to the center of the map. But the tactic its almost the same .3-4 starbases and then you do the same thins like step 4.
On unfair or nightmare difficulty if you leave the center of the map for the AI and you don't create chock point with starbases from the start of the game to limit de expansions of the AI, you will lose every time. Why ? because the AI will always have 4 or 6 times more resources and bonuses for the research. With the rush to the center of the map and beyond the star you will be almost in pair with AI in term of resources and research. To win on singl
The base game at this time has a very good foundation but the most effective strategy its almost the same like in Sins 1. 1.<span style="font-variant-numeric: normal; font-variant-east-asian: normal; font-variant-alternates: normal; font-kerning: auto; font-optical-sizing: auto; font-feature-settings: normal; font-variation-settings: normal; font-variant