Titanidas

Titanidas

Joined Member # 5172656
2 Posts 3 Replies 360 Reputation

Hello , thank you very much. I am training for this from 2009 to 2023 [e digicons];P[/e] . If I might I have some suggestion of fleet composition for the coder of AI. ( only for the current version of the game) TEC: Invincible Armada : 3-4 Kol with Experimental Beam + Fusillade level 4 + Finest Hour level 2; 1 Akkan maybe 2 ? with Inspiring Broadcast level 4; 2 Marza with Concussion

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On unfair or nightmare difficulty if you leave the center of the map for the AI and you don't create chock point with starbases from the start of the game to limit de expansions of the AI, you will lose every time. Why ? because the AI will always have 4 or 6 times more resources and bonuses for the research. With the rush to the center of the map and beyond the star you will be almost in pair with AI in term of resources and research. To win on singl

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The base game at this time has a very good foundation but the most effective strategy its almost the same like in Sins 1. 1.<span style="font-variant-numeric: normal; font-variant-east-asian: normal; font-variant-alternates: normal; font-kerning: auto; font-optical-sizing: auto; font-feature-settings: normal; font-variation-settings: normal; font-variant

7 Replies 11,624 Views