StormingKiwi

StormingKiwi

Joined Last seen Member # 4838639
7 Posts 52 Replies 3,522 Reputation

[quote who="Jafo" reply="8" id="3864656"] Quoting StormingKiwi, reply 7 Jafo, I'm asking TPScroggins for further clarification on their comment. Your answer reveals your thinking, but not theirs. This thread does not refer to the Stardock-Ironclad relationship thread. I'm sure my th

9 Replies 23,986 Views

[quote who="Jafo" reply="6" id="3864649"] Quoting StormingKiwi, reply 5 Having a thread like what? A thread asking questions related to confidential business decisions that has no reason to be aired in public. The sort of questions you'd be required to sign an NDA

9 Replies 23,986 Views

[quote who="TPScroggins" reply="3" id="3864279"] I have a quick question, what are you trying to accomplish with having a thread like that? [/quote] Having a thread like that? Having a thread like what?

9 Replies 23,986 Views

[quote who="redskittlesonly" reply="4" id="3864621"] Stardock and Ironclad are working together. We've got some Stardock employees who are helping make the title, and then Ironclad is also developing the game. Stardock is the publisher though. [/quote] Thank you for the clarification.

5 Replies 30,743 Views

I recently made a thread on these forums, discussing Sins 2 and its distribution, titled: Perplexing Partnership between Stardock-Ironclad and Epic Games Store. That thread was locked. No reason was provided, either via moderating post in the thread or via Stardock PM. As no moderator put their name to the action, I am unsure who to message to ask for clarification and answer the question: "Why was the thread locked?"

9 Replies 23,986 Views

A lack of a "No Titans" option. Hard coded AI that was not open to modding and alteration, particularly with gametypes that the AI did not understand. Balance considerations - some ships and structures were unbalanced relative to others, limiting the viable range of the roster.

29 Replies 142,539 Views

[quote who="FishFillet8575" reply="5" id="3864031"] Everybody seems to forget we had pandemic that made most businesses closed its door due to global economy regression. Regardless of platform, I can understand the need of the cash advance for the survival of the devs post pandemic. I am just glad Stardock and Ironclad didn't went bankrupt during the pandemic. [/quote] <a href="https://www.bloomberg.com/opinion/articles/2022-01-16/pandemic-s-boost-f

8 Replies 58,174 Views

I think some automation of units joining control groups, production assigned to fleets, fleet management and fleet orders is necessary innovation in the genre. Meta units and production ordering from Ashes was great. The problem was that some random factory would fulfil the order, so often your eastern factories would be supplying your western forces, while your western factories would be supporting your eastern forces. I also would love the ability to save a fleet template li

4 Replies 33,429 Views

[quote who="Darvin3" reply="5" id="3863321"] One of the things I feel Sins did extremely well is its streamlined macromanagement. A lot of RTS games require an incredible amount of attention and management in their economic systems, often disproportionate to the amount of strategy going on there. A game like Starcraft 2 requires incredible amount of attention to be paid to workers to keep them tasked correctly while also keeping them safe from harassment. Supreme Commander requires incre

11 Replies 63,418 Views

I am perplexed by the partnership between Stardock-Ironclad and the Epic Games Store. I have seen Stardock staff state two justifications for the partnership; these two justifications are the foundation for my confusion. 1) The B2B revenue split. As far as I am aware, most other digital distributors, including Steam, have a 70-30 revenue split, where the developer keeps 70% of revenues generated by the game and pays the distributor the remaining portion, 30%, for the ser

8 Replies 58,174 Views

[quote who="WHIPperSNAPper2008" reply="5" id="3863920"] Quoting Yarlen, reply 3 As to AI, it's a bit too soon yet as gameplay is still in development. Do you think there's a chance that the AI could be made fully moddable, allowing modders to potentially develop better AI's? [/quote] Th

21 Replies 79,068 Views