Ah yes, you could bind a key for z axis movement in the settings, by default it was unbound. I suspect z-axis movement was originally a feature but it was removed because it doesnt actually add to the gameplay at all. If you shift your ships up or down a bit, minefields are useless (as they could only be laid on the 'ground' level). Additionally, the stationary starbases lacked weapons on the top (or maybe bottom? I cant remember) so you could kill them for free by positioning your
DominiMagnus
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I am super excited for this, I played hundreds if not thousands of hours of sins, mostly multiplayer. My multiplayer experience was marred somewhat by z-axis movement cheese which broke some aspects of the game such as making non red button stationary starbases + mines literally useless and enabling vasari starbase rush abuse. I am keen to see a little more rubberbanding which could enable players who have lost a levelled capital to phase missile focus or who were a little too
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