Greetings, I've very much enjoyed putting some hours into Sins, but I wasn't really a member of the community. I wonder if I'll change that for Sins 2, regardless I'm happy to provide my meager assistance for the development of an excellent game. So far I've played a 1v1 on the test map, it lasted about 4 hours as I tried to clear out the research tree and snowball the enemy. I'll go ahead and list as many thoughts as I can regarding the game as is and its performance. <p
Andrain_unison
One thing to note, is research, for the moment is limited to a single type instead of being split off by Military and Civie. Also, for TEC at least, Research stations provide the PSIDAR capability when researched aka an early warning system that detects jumps around allied planets. It's valuable to have at least one research station per planet once you have that tech has a heads up. Further the maximum research level is 20, however when you build more research stations and res
I just finished my first 1v1, regarding capships. I did notice quickly they were far more vulnerable. In Sins, I could just send one colonizing capship over to every single non-enemy non-pirate planet and know ingthat not a single point of hull damage would be taken was effective to me, so I could beef up the eco and Research at home, hell as soon as I had enough for a second one, killed my scouts and built the second one, and I'd be fine. You could go through a sins game against norm