Forgive me if things have changed in the last week or so, I hope the devs read this, I'll make it quick I promise! Research is a little slow, especially considering single research rather than dual/triple or quad depending on the trees items used to be on. We have two tech trees, can we please dual research. This post really revolves around pace of the game, it's a snail compared to original sins and whilst I enjoy the game. I fear its launch if the pace
Freyja_Bjorn
But I don't care, I want the game. It's as simple as that, if you actually support the game you'd suck a little epic c* for it. I'm sorry guys, I've waited 10 years for a sins 2 and have made so many sins2when? comments on things that I am willing to buckle to reinstall epic games on my pc. Free games there are a benefit but really it's just sins2 I have it for. I really don't see why you can't compromise a little. Stardock definitely did here, they knew ther
No crashes so far at all, enjoying the new engine and it's feel. It feels like an upgraded sins, which I love. Pacing wise the game is too slow, multiplayer games shouldn't require such a boring first 10-15 minutes. I know some people have complained about it being too fast, really? Balance and things like that really can't be discussed and we know titans, starbases are to come. I am a little concerned that some ships are relegated to only one role, korsov, co
So I get it, you're manchildren and won't install another launcher. But you all have to remember that it's epics initial funding that ALLOWS stardock to get Sins 2 going. I am thankful to epic as I've grown up a little bit since it's inception. I hated epic, especially with the borderlands 3, then anno 1800. HOWEVER. I love both the games and understand that unless steam starts funding projects like epic, we will see a more and more likely migration to t
At legendary or whatever it is elo based.
I understand your plight.. but this is mean't to be pushing limits and showing off the limits of hardware. Not back scaling for a small number of people.
I second this entirely! Keep it up! Let me know how I can put money towards other things though :D Like a unit name perhaps? :P
It needs to be this way, orbital nulifiers and mobile nulifiers means that you need to set up properly against someone who is good at the game. I don't expect many of you guys to of played much in the ways of high rank or skill. That's not mean't to be something that offends. However when playing against someone who is very good, using a nuke doesn't really do anything. You can nulify with a power at a quarter of the cost. If he's g
Air, to air and then ground and then mix. It's always the way in any rts game. If your opponent doesn't play accordingly you win quickly, or lose quickly. Did you think ranked would be slow and chill?
Definitely see the inspiration from tec reb titan.. love it!!
I have the 8520k and only run it at 3.7 very stable oc. I do have a gtx 1080 and 32gb ddr4. With your system I really don't see you needing to upgrade for any game in the near future.. I certainly won't be and If I really need to i'll just oc a little more.
Honestly I don't see why you would be upgrading that, beyond wasting money I don't see any need.
Majority of what you're suggesting isn't lore friendly. The worlds we are fighting over aren't inhabited. Naval units, although would be cool don't really make any sense when we have things that hover. You can just hover on water. Weather affecting game play is interesting but also too random to be fun in ranked. :[ Destructible landscape might be interesting though.
I am very excited about future prospects. I messaged frog on discord actually ^^ Loving the changes, the balance ensures we don't have 2 minute games with the turret abuse :] both parties did it and it was a case of who came out more frustrated
whole heartdly agree with this :D
I'm not saying it shouldn't be changed, I think instead of a timer on the drone perhaps a timer on the tower?
Adding to an army is a really nice way of managing your front lines whilst still being able to micro and building what each army needs over just an overall unit range. But I haven't had chance to test the teleport but in theory it would be OP... considering you need artemis or destructor for a decisive push and it'd take long enough for the enemy to push or do something else in this time. They are slow, so if it instaports half way across the map... I see good in this
Although I'm not this games designer I believe the feed back I gave was pretty adequate. This isn't the first game where people have whined over design choices or because they can't play the game how they want to play it and receive the same results as someone who is using everything as intended.
Bad Attitude, fix it.. seriously bro.. just chill a bit? (:
thanks for the f3 :]
They certainly will, but they only show you what they do and not why they do :]
I wonder if someone could recreate a map from c&c generals. Tournament desert, remade also in c&c 3. Those maps are superbly balanced :O
Well that's what I mean, it makes sense that they would be put off! I think we'll get some from the forums and perhaps from discord. Just try and find one person and stick with them until they are carbon copies of us maybe? (:
Hey guys, You may or may not know me. I was a pretty ok sins player when it first released. For awhile myself and doci were considered the top 2 man team and blah blah who cares. When we had problems with a lower player base and needed to set up 4s/5s we struggled to balance teams when there was 5 very good and 3 bad. Ashes is almost at a point where games take so long to set up and play that balance in teams is just as crucial and no one wants to fight a noo
Almost the same as the PHC artillery.. Knock out their radar! Use orbitals , if they have a nullifier get 6 bombers and kill it. Pretty easy :] hoep this helps