Multithreading can only do so much as not all operations can be made to work in a Single Instruction Multiple Data format. Some operations need to be done in order. Even then, if things aren't developed using a data-oriented design like Unity's ECS or UE5s Mass systems then the gains from being able to use multiple threads are lessened. As there are things like cache misses that need to be taken into consideration to get even more performance. An example of a performance gain
bogieman987
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I bought it and had a quick match, for a technical preview it feels solid. As long as it doesn't go all cartoony and is made to target a lower common denominator much the same way Sup Com 2 simplified things and was outlived by Sup Com and the FAF mod
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273,203 Views