Recnelis2

Recnelis2

Joined Member # 3844157
0 Posts 45 Replies 6,129 Reputation

http://dl.dropbox.com/u/8286385/Caravan%20Crash.EleSav There is the saved game, go south to the town on the southern island (port Royal). Try and build a lost library, it wont place, it doesnt do anything when you try and click the button.

12 Replies 4,413 Views

I had to redo a game since Beta B but the problem still exists. It doesnt seem to happen normally it is just in extreme distances. Let me know if this save game helps you or if you need anything else. http://dl.dropbox.com/u/8286385/Caravan%20Crash.EleSav

4 Replies 961 Views

[quote who="sbourges" reply="98" id="2653260"] On the item exchange, personally I don't mind the exchange from far distance, but a cost needs to be associated with it. My opinion would be to have a teleport item spell and only the sovereign or champion with the spell can buy and teleport as long has he as enough mana. Within the same spot, no cost and everyone can do it (to state the obvious just in case).[/quote] In master of magic and age

219 Replies 338,542 Views

I would like to see serveral things. 1. I would like there to be a reason to build units with daggers(insert weapon here) other than (thats all i can afford) without it limiting ones creativity. Why build a unit with a staff when he can wield a super hammer O doom! Example: Better use for assassins/caster types. 2. Different abilities for creatures and races. Example: Trolls can regen/ Sipers can

174 Replies 511,780 Views

If you guys want to hear something that really sucks. I had two impulse accounts and asked for them to be merged together. Well today they decided to do it however it seems they actually deleted both accounts and now i am unable to download the update. They couldnt have waited 2 more hours for me to get the update before doing this...... Noooooo!

157 Replies 435,333 Views

It would be amazing if we could create weapons and armor for our heros just like in master of magic. This would be based on our current research of course. The ability to imbue it with magic properties later on with proper research and skill/essence would be good too. Thoughts?

3 Replies 20,037 Views

Without the tactical view i was unaware that this was the case. I guess my next suggestion would be it would be nice if we could create weapons or armor for our heros, which belongs in another post.

2 Replies 4,472 Views

Why not make normal soldiers weapons and armor trade able with your heros? This way you can create new armor and weapons for them to yield and just build a soldier and take his gear off him. You can still have the weapons you attain from quests and whatnot be more powerful than the normal weapons you can create.

2 Replies 4,472 Views

Ive played through the beta 1G several times (i have to keep restarting because my capital city keeps becoming corrupted and everytime i click on it the game crashes.) and i have a few questions. 1. Is questing in yet? If so how do i start a quest? 2. Is diplomacy working? If so why when i meet a nation do they not show up in the diplomacy screen? 3. Does Mining/forges/armorys/siegeshhops do anything yet? 4. Ca

3 Replies 3,960 Views