Thanks, that's it.
Roodvlees
Sorry to hear that. Those are FFA maps, so removing the teams is not the reason. I did get the achievement for other maps. No idea what you are doing wrong [e digicons]:'([/e]
I remember a Youtube video where it showed we could rotate buildings around a planets gravity well, and I found keybindings for this. However, the feature doesn't seem to work. And there are no interface buttons for it. I have a saved game where the starting position of the factories is on the wrong side and I'd like to rotate them around. Rotation might take too much time anyway, but I'd like to know how this feature works.
Thanks guys, interesting. @xclavex I have zero mods. Haven't looked into that at all yet. Didn't for the original either, although I was planning to. @The Town Drunk, the only change to settings is that I have faster planet orbiting speed. I don't get a tooltip mousing over the start button at all. I do like that feature though. @Gambit3689 I did change teams from 5v5 to 10FFA. Maybe that's it.
I just finished a 4-hour game where I beat a 10p FFA game against all nightmare AI's. But I didn't get the achievement for it on that map. What could cause that? I did press "Continue playing" when I got the victory. Might that cause me to not get the achievement? I just did it because I want a saved game of the endstate so I can check things later on. Why would that cause me to not get the attribution? Is there something else I may have done?</p
Agreed. Loss of a planet was dramatic. Now culture is mostly ignored.
@Ixion86 you can still totally choose all abilities. I favor choice.
Play TEC only and have nothing like that :P But I like the big difference between races in sins.
1. Auto-save the same as in sins 1 would be fine. 2. I expected to be able to respond if someone outbid me in an auction. It would be nice to have updates if that happens or a tutorial on it. 3. Audio, like missile launches and lasers, continues to play when the game is paused with space or ESC.