Bogdanov89

Bogdanov89

Joined Last seen Member # 3752771
11 Posts 19 Replies 467 Reputation

Its just a different way of showing a loooot of trade points. Frankly i do not know how much but they only show that icon in the late game when you got so many trade value that its more practical to be shown as a badass red icon.

1 Replies 7,648 Views

Global teleportation for only one race/faction has always been an impossible mechanic to balance. I know its a super cool identity & tool but it is just not possible to balance , both offensively and defensively. And the bigger the map the greater of an advantage it becomes.

2 Replies 3,203 Views

Thanks for replying. But i gotta say that a visually "clear" UI is meaningless when it does not convey the critical information that the user desperately needs. UI is a tool - it is not there to primarily look pretty as an art piece but in reality fail to deliver the desperately needed information. And imho the 2008 Sins 1 UI is a vastly superior information providing tool than the 2025 Sins 2 UI. This is especially true for the visual popups and audio alerts f

3 Replies 9,539 Views

Thanks for the awesome game! Could you please consider an option that allows players to use a more "Sins 1 like" side-panel that shows every Ship and Planet? I loved the Sins 1 panel because it was so informative and reliable, i could see and find literally everything in it at a single glance, including health bars. It also helped me notice did enemy fleets move to or from planets as they jump around the cosmos, especially near Scout ships (many icons suddenly appearin

3 Replies 9,539 Views

Thanks for working on Sins 2 and especially its AI. I played a brand new match today vs 1 aggressive Hard AI on the small map Lithor Cluster for about 2 hours where i just built up my 10 planets while the AI did whatever it wanted with its 10 planets, and occasionally it attacked my side of the map. Towards the end of the match i just steam-rolled over the AI who has not built any defenses and had almost no orbital structures and was overall quite weak. The post game s

2 Replies 2,456 Views

This is a bug i have seen in every game i have used Sova Carrier (especially when starting with a Sova Carrier). When Sovas ability " Deploy Missile Battery" is set to auto-cast the Sova Carrier will sometimes just stop auto-casting it on cooldown, despite the Sova having almost full Anti Matter and all previous Missile Batteries being destroyed and the enemy fleet the Sova is fighting still being rather dangerous. <s

2 Replies 1,367 Views

I got an error popup directing me to an error log in my documents folder when i tried to right click with my Advent Wrath subfaction Starbase on a Hoshiko Robotics Cruiser. I believe the popup error message title was "unit_move] ASSERT(_this_unit->can_move_linear())" However the text log file contains a lot of private info like steam account name and documents folder full name which i would prefer to send via email instead of just publicly posting here. What stardoc

0 Replies 835 Views

Just to mention that i have tried tweaking "Zoom to Cursor" and "Zoom to Unit Tolerance" to Disabled and 0 and it has not helped at all, this issue is always present. I have a severe annoyance with this feature, especially as TEC due to their numerous trade ships & garrisons, where as i am looking over my empire (zooming in/out with mouse scroll) my camera will lock onto & start following a random ship that happens to be under my mouse cursor & is usually jumping alon

1 Replies 5,027 Views

Thanks for the awesome guide! And congratulations on beating the most difficult AI! TEC Enclave are my fav faction so i definitely have a lot to learn from this. I would love to see a similar guide for Advent, they seem a cool faction but such a strange economy. Would you please be willing to elaborate on a few points from this guide (i have not played in a long time): You mentioned "map out all exotic resources"; Do certain planet types have a higher cha

5 Replies 20,038 Views

Thanks for replying and taking a look at the AI bug! Can you please tell me do you know is there any way to avoid this AI bug happening? I would love to again regularly play Sins 2 (i only did 1v1 vs Hard AI [non-cheating] on the smallest maps), but in my past experience this bug has happened almost every match and it just makes the game unplayable since the AI has no infrastructure nor defenses built up.

11 Replies 10,732 Views

Thanks for replying and working on this great game. Some various suggestions from seeing similar QoLife features & auto-queue systems in other games: queue takes needed resources only if the player has a solid/rich stockpile of resources (maybe customizable thresholds). perhaps an option to visually show the queue (as little icons) so the player knows whats next to be funded. button to globally pause and resume all queues, if funds are suddenly n

3 Replies 5,408 Views

This is a problem i have constantly seen since i started playing Sins 2 on Steam. AI just does not upgrade its planets, even on the Hard difficulty. Started a 1v1 match today, after 45 minutes the AI has all of its conquered planets between level zero (0) and two (2). AI has invested nothing into their development and it is completely ruining the game since AI has no economy nor defenses nor empire. The higher difficulty AI is unfun because of the cheated resou

11 Replies 10,732 Views

Devs please allow us an option to "queue up" Planet Upgrades & Items & Structures even when we don't have the resources for it, so that we can set up the entire planet as soon as we colonize it (and the game auto starts planet upgrade/item/structure when $ is available). That way we can focus onto other things instead of waiting for the exact amount of resources to be available to purchase each individual upgrade/item/structure, or buying resources from the Market out of sheer

3 Replies 5,408 Views

Vasari starbase "economy" module could be something that converts a % of all enemy destroyed Ships and Structures within its gravity well into Metal and Crystal. That would be thematic with how Vasari are focused on taking resources from others and keeping on the move to avoid their unknown enemy.

3 Replies 6,993 Views

Awesome! I hope the Ice Asteroids will help early game Advent crystal economy, especially when the randomly generated Maps do not spawn any realistically accessible Ice/Crystalline Planets (for early game).

8 Replies 23,106 Views

TL;DR: Suggestion for a new early-mid game Planet Item for Advent that would convert all Metal produced by a Volcanic (and perhaps Ferrous) planet into some % of Crystal, so that early/mid-game Advent can balance a complete lack of Ice/Crystal planets when they have too many Volcanic/Ferrous planets - especially on the smallest RNGenerated Maps where a lack of accessible Ice/crystal planets seems common. The suggestion specifically comes from my experience playing as Advent on the 1v1

1 Replies 4,722 Views

Yea i would love this! Currently as soon as i know my empire is strong enough i stop interacting with making new Ship items due to the hassle of UI interaction. This is especially true for Consumable items and particularly for the consumable items that are always set to Autocast OFF by default, since i have to not only buy them Manually but then i have to set them to Autocast ON as well manually. A feature such as templates , or any other kind of UI upgrade, would make

2 Replies 8,835 Views

Thanks for replying and considering this! It would also be enough if a very short & simple line was added to the ship 3D model (mouse-over) tooltip like "anti-frigate" or "anti-capital" or "anti-strikecraft" or "siege" or "long range DPS" or "support". Right now i find myself sometimes selecting my own shipyards just to again read the tooltips for the ship roles because that seems the only place that explicitly describes what a ship does or is good at. As far as to

4 Replies 7,750 Views

Awesome game, loving it! One suggestion (as a UI option) that would greatly improve the learning process. Currently when players mouse-over any ships 3D model (in space) there is no description of what that ships role/purpose is. With Vassari and Advent ships this is especially a problem because their ships have "artistic" naming like Assailant and Illuminator, so its not clear to a new player what this enemy ships practical role really is. It would mak

4 Replies 7,750 Views