Shurdus

Shurdus

Joined Member # 3694362
1 Posts 159 Replies 410 Reputation

[quote who="Frogboy" reply="25" id="2618060"]Well I think the issue is that multiplayer should be done right. Either don't do it or do it right. If you want to know who does multiplayer right it's Blizzard. Any of you in the Starcraft 2 beta? THAT is how you do it and that's how we're doing it as well. It costs a lot more $$$ to do it right (because we have to provide a server for every single game) but it eliminates so much hassle. Imagine how things would g

35 Replies 21,914 Views

[quote who="Frogboy" reply="22" id="2617986"]I will be the first to say that multiplayer is not going to be central to Elemental. It's only in there because we keep getting flack for not including multiplayer with our TBS games. It'll be reliable because we're spending the bucks to host on our own machines each and every game (except for those who choose to set up their own games who, one presumes, know what they're doing). But I wouldn't be willing to sacrifice a

35 Replies 21,914 Views

Here is to hoping. :) This thread however is partly thinking out loud how some games that SD did died while they should not have. The thread may have been poor in the choice of words. Even now I am not really sure what I wanted with this thread, other than to vent the feeling that there is always 'something wrong' with the SD titles so that they die out even though they are amongst the best games out there. And maybe even that is not a fair way of putting it but for now I have

35 Replies 21,914 Views

[quote who="Dudettet" reply="33" id="2617815"]This type of AI will lose to your GalCiv2 AI except you go to great lengths to implement a lot of states. It cant think into the future at all with basic states. Lets look at an example of amassing ships at an enemy border in GalCiv2. The AI has a script that recognizes the threat and initiates diplomatic behavior at first. State driven AI would need a state to account for that. If it only has a "enemy nearby" sta

80 Replies 209,326 Views

'This' being the possibility to mod the AI? If it is done in XML then all you need to have in order to mod it is wordpad and some understanding of programming, so the 'more advanced tool' would be notepad. [e digicons]:thumbsup:[/e]

80 Replies 209,326 Views

It can be annoying, but you committing a few scouts to this cause will possibly be a bit much to ask for. And even then, I wonder of a few scouts can do enough damage to actually take out the ships in enough quantity that parking the scouts just for this is a good investment. I really doubt that it will be worth it, and it may be a tactic that you can use to steal a credit here and there, but that is it.

6 Replies 34,050 Views

Good news that the AI can be modded as well. :D Having a bad AI kills any game, but now this will not really be an issue. I do not doubt for a second that Elemental will draw a lot of attention from skilled and talented modders. :)

80 Replies 209,326 Views

[quote who="N3rull" reply="98" id="2614676"]I think the best buff to pirates (from what they were in entrenchment) would have been to make them attack a number of planets at once with small-moderate forces. That's what pirates did, they attacked ships that weren't guarded, they were everywhere the navy wasn't looking. That's what SOASE pirates should do as well - attack a few planets at once. It would be harder to defend against a multi-front assault and the pirates would be up fer some

173 Replies 410,907 Views

[quote who="Wintersong" reply="18" id="2612555"] Quoting Adante, reply 10 Wait what is the problem with this? Forced to be online no matter what to play in single player. And the excuse of "But you have internet all the time." is pure BS, so don't bother with it. In any case, I don't have anything against Steam... except Steamworks. Still waiting for companies to force me to give blood samples each time I launch a game (while being online) to

726 Replies 1,765,998 Views

[e digicons]^_^[/e] [quote who="Peace Phoenix" reply="6" id="2616884"]The previous quest I got before the rats quest was the captured knight. And I choose the +10 sword. But I got the rats quest after researching some adventure techs. [/quote]Lol while scrolling over this on my crappy pentium 233Mhz 16mb ram work pc the text can get blurred sometimes and I read 'the rats captured the knight and chose the +10 sword.' I was getting all kinds of fantasies about you sending

11 Replies 1,006 Views

[quote who="joasoze" reply="3" id="2616932"] Quoting Shurdus, reply 2 1z4 is the latest beta. Just a heads up.There has been another update a few days ago. Commonly known as 1z5 [/quote]EH? Was there not an update called 1z4 a few days ago? Also was 1z5 not announced in a journal then? I ask because I can only play once every so often so I can't really keep up unless the journals warn me.

15 Replies 1,429 Views

True. Some very sinsible things are said here, especially the analyses of why both demigod and SoaSE are dead online. While I dislike playing sins online - I think this game should be roleplayed like any other 4X game and online is not about roleplaying - I feel that having a good online game is what keeps people interested and what really sparks interest for the game for years to come. Look at warcraft3, a mediocre title in terms of a single player campaign, but it is a superb multiplayer ga

35 Replies 21,914 Views

[quote who="seanw3" reply="80" id="2616700"]Well your little though has bigger rammifications than you realize thought-hole. You want to create a war strategy server controlled at an undiscloed location that is capable of tactical and strategic learning and you want ot feed it terrabytes of data? Are you totally insane? ! [/quote]You have a problem placing it at an undisclosed location?

106 Replies 872,549 Views

[quote who="Tormy-" reply="5" id="2615927"]I understand your points, and I agree with you...however as we all know, SD will focus on singleplayer. If they focus on SP, it means that the various gameplay features [races/factions/equipments/tech & spell "trees" etc.] will get the "focus", and not the balancing. It's not so important to balance the game for SP. [In fact..maybe a balanced SP wouldn't be as fun like a "kinda" imbalanced one for various reasons.] This is why I sa

35 Replies 21,914 Views

[quote who="Tormy-" reply="3" id="2615906"] Well, the game will be imabalanced for MP, that is for sure. It's close to impossible to release a balanced fantasy TBS. MoM, Doms 3. or AoW2 - SM weren't balanced at all. The Doms 3. community is decent & mature enough, which is why there is only 1 big MP balance mod for that game. That is why all games are being hosted with that CB mod. We should try to do the same stuff in EWoM. The community members -who care about MP & ba

35 Replies 21,914 Views

Edit: sorry to the readers of this post. I edited it several times, but each and every time the paragraphs get mixed up and end up being somewhere where I did not place them... I will try to edit it again until it is one fluent post and the layout makes sense. Ah, but that is pretty much my point. I feel like the game should come with some sort of balance. While I understand that it will be practically impossible for the vanilla game to be unbroken in multiplayer,

35 Replies 21,914 Views

This thread attempts to adress one issue that I constantly notice with any title that Stardock is affiliated with. It is merely an observation, and I may very well have the wrong idea here. If so, then please point this out to me. I mean no offense whatsoever, I just want this thread to be about sharing experiences to see what others feel about this issue that bothers me a lot. Basically what I notice with Stardock titles - and for this purpose Demigod and Sins of a Solar Empire (SoaS

35 Replies 21,914 Views

Very cool idea... Not sure where one should put it in the list of priorities though, since it is purely cosmetic and therefore not a huge deal. It would indeed be very nice if we could do this though.

11 Replies 12,184 Views