Hi! Is there a reason why we don't have bombing damage details in the capship, titans and siege frigate tooltips? I remember that also in Sins 1, it was a somewhat obscure stat, but I don't see why it shouldn't be visible. I wonder, for example, how does the bombing damage of siege frigates compare to the one of capships and the one of titans? Thank you!
lollocrox
Thanks! May I ask what was changed and how Light Frigates are supposed to be better at their role with this update?
Hi! I can’t wait to get my hands on the new faction! I love the renaming of the subfactions, it is a neat idea! I have two questions: are the Vasari Exodus getting a functional Vorastra Titan, although with the original 3d model? Could you please elaborate on what this point in the Balance section means? “Rebalanced moving to stats variation 3 (…) etc etc” Thank you again for all your great work!
Hello! With this short post I would like to politely express my dislike for the design of the new Javelis LRM cruiser… I don’t mind it becoming a cruiser, being (a bit) sturdier than a frigate and I guess a stronger damage dealer… I am all for asymmetry among factions! What I don’t understand is why changing the look of the ship from an interesting three-dimensional frigate (which makes sense for a ship that doesn’t need to land) to a fl
Hello again! Just a really quick question about how to read the Weapons part of a ship’s tooltip: if e.g. it reads “4x Medium Autocannon - 4.0 dps”, does that indicate the individual dps for each of the 4 turrets or the total? So in this case, the total dps of all autocannons, if they are all firing, would be 4.0 or 16.0? A subquestion would be: why do the pirate ships have identical turrets listed individually in their Weapons tooltip? <
Thank you so much for the great response, it was a very interesting read. Although I am not a hardcore player, I love to read about high level strategy and tactics! Nice to hear that extra abilities are coming and they are going to be passive. The kind of gameplay experience you describe is exactly what I like about Sins 2. More complexity, systems and asymmetry, but less APM if you don’t feel like playing it that way! By the way, know that the asymmetry and the lore eme
Hello again! In this post, I would like to ask the development team specifically about the reduction (although small) of the roster of frigates and cruisers of both TEC and Vasari factions, and the lack of active/passive abilities throughout the roster. Right now, both factions have one less support ship: the TEC are missing the Cielo Command Cruiser and the Vasari are missing the Stilakus Subverter. The Starbase builders have transformed into capship components, so I don't co
Hi! I loved the first game and I am really enjoying following the progress on the second game. Thank you for your great work! There would be many things to say and I'll probably make a more comprehensive post later on, but right now I would like to focus on minor factions. Here are a few features that I would love to see to make them stand out more as a feature of the game and in and of themselves. -It would be nice to see variations on the simple metal-faction