jecjackal

jecjackal

Joined Member # 3573282
0 Posts 57 Replies 13,013 Reputation

It is a very hard game to master. As for combat there is a fair amount of luck involved. A D10 is rolled which multiplies the effects of your troops (I think something like 0.1 * attack of your troops). Also only so many troops can fight at one time. Infantry for example can only fight directly in front of them on the little battle map. So even if you out number me 3-1, if I have good rolls, a better general (which adds to the rolls) and better troops, I win through attrition. <

4 Replies 45,501 Views

If you're not familiar with the game, Europa Universalis IV (Europa IV) is a grand strategy game (a real time 4x but its pause-able) set in the 15th-18th centuries. You pick a country and led them through the eras changing history to your likeness. Its essentially a really complex but rewarding form of Risk. Anyways if you're into history, its a good time. Official Site: http://www.paradoxplaza.co

4 Replies 45,501 Views

I was wondering how the removal of encumbrance would affect trained units? Do they just get the initiative penalty (wasn't extra weight one of the troggs benefits?). Also whats to prevent me from having all platmail with no helmet? Would i still get an initiative penalty? Lastly, mqpiffle, while do you have a picture of a constipated person as your avatar?

139 Replies 444,098 Views

I'm actually surprised elemental didn't go the CiV way of resources. Ie. a horse resource gives you say 12 horses. Its not cumulative, you only get the 12 horses. Tech and building upgrades would increase this number but it would really limit the amount of cavalry in an army. Edit: This could further be extended by the current system. Say you gain 0.1 horses per turn up to the current limit. Again i'm pulling numbers out of my head; th

57 Replies 53,201 Views

I always felt that the ability to spawn a new quest should be allowed for all nations. I know Altar is about adventuring but still, it seems odd that I can't go to the local inn and see who's causing problems even if I'm say Tarth. regardless ,thanks for the info guys.

8 Replies 14,937 Views

I tried playing the game on fast pace. The only thing that appears to have changed is the research time. I would like to also have the option to increase production and or leveling. This way If i wanted to play a "Dark age" game, I could have high production and slow research. The only good games I have had were on medium maps. This is because more of the map is land based. When i play a large map, they all seem to be a archipelago, which limits my exploration options. Another suggest

28 Replies 20,573 Views

[quote who="Goontrooper" reply="1" id="3161815"]I think the situation could be helped with better early techs. The initial military techs are kinda lame and don't do much...a whole tech just to get a wooden shield? That's it? It would be nice to have some more early options. For armor, it might be nice to have an earlier armor level, padded or hide or something. [/quote] Yea, the wooden shield tech was always a little funny :).

28 Replies 20,573 Views

I have heard several good reports about the beta 3 series so i gave it a shot. After starting 5 games, i am running into some issues. 1. Research Time Most of the researches take 20+ turns, so i often find myself surrounded by ogres and other nasties (20+ attack, ~5 armor), my sovereign needs armor. Waiting to get leather armor takes an eternity. 2. MOBS The mobs near my starting position are normally ok for 5-10 tiles out. T

28 Replies 20,573 Views

So some of the issue was from the fact that sins rebellion changed its save location on windows. It used to reside within appData and now it resides within my documents/my games/ . I emailed my friends the save, had them delete the old data and we have been playing a 60 planet game with 6 people with success. ty for releasing vassari.

3 Replies 8,342 Views

Hi folks, The game itself has been a lot of fun. However, my two friends and I have about a 1 minute desync delay. We play on roughly 60 planet maps with 6 people (3 bots). The issue gets worse when more planets or players are added. Are there any workarounds I can do as host to mitigate the desync?

3 Replies 8,342 Views

Something i've always wanted to see in this game is variable fleet upkeep. I like the system that is in place but i would like to see the following change. Your fleet upkeep is only for what you currently have. So if I lose 500 pop of ships in a battle, i would have less upkeep because i'm not currently using my pop. Then as I rebuild my forces, the upkeep would return to its previous levels. I feel that this give the losers of a first battle a chance to rebuild

5 Replies 9,268 Views

Elemental has improved drastically mechanically. It functions and rarely crashes (only about every 100 turns or so not every 10). However, I have some fun issues with the following Cities The variation between cities is fairly minimal. Without a tile limit or higher maintenance cost, there is no reason why i shouldn't build one of each building; the econ can take it. Also cities grow far too slowly. Prestige should be a population growth bon

4 Replies 11,707 Views

I have literally seen 0 quests in 400 turns (except to clear a wildlands boss. finally found one and they are not worht the effort. 150 attack 750 health. GOOD LORD).

25 Replies 11,321 Views

Hi folks, I'm gonna talk about prestige, how it works and how it could be improved. Right now, Prestige is acquired from 3 sources (that I'm aware of) Sovereign- 1/2 your sovereign level goes to prestige Trophies- (I don't know how much because I've yet to see wildlands after games of 300-400 turn length) Administrative Heroes- Adds 1 prestige. Prestige is currently the population growth m

2 Replies 3,317 Views

Frogboy I know you stated you don't want to worry about a siege mechanic but let me run something by you. New Action: Lay siege- This action allows the selected army to lay siege to a town. This gives the following effects. No units may enter or exit a sieged town All units in the sieged town will slowly lose health. since the walls in the game give defending units health, this represents the loss of moral due to low food, being sieged etc.<

60 Replies 148,658 Views

[quote who="nowar1979" reply="8" id="3073463"]No! Not longer, shorter! It should take shorter time! I´m bored with finding bugs and balance issuers already repeatably reported in .77. I need at least .78 so I can go out looking for new things to explore/find/report... Common devs! I know you do a good job but do a great job for me, please? My fingers and my brain are itching for a new patch![/quote] Elemental: Fallen Enchantress, The final Frontie

24 Replies 21,662 Views