Qrbrrbl

Qrbrrbl

Joined Member # 3438016
2 Posts 4 Replies 477 Reputation

How would I go about doing that? I have played around with Entity files but never added an entirely new one. I was thinking maybe add it in as a tier 2 combat technology.

6 Replies 1,861 Views

Sorry if this has been posted before, I was just wondering how you turn off the free capital ship option for your first cap. I have made a mod for myself with much more powerful cap ships, but I want there to be a period before you can sensibly get cap ships where frigates and cruisers reign supreme. I have partially done this by dropping the base cap ship crew to 0 and the cap ship fleet cost to 100, but theres no penalty to getting your first cap ship once you have the first two fleet resea

6 Replies 1,861 Views

I wasn't thinking a titan as such, and when I referred to dreadnaughts i meant in the same vein of WWII dreadnaughts. Biggest and baddest, the kind of thing you wouldnt want to go toe to toe with. Looking at the current cap ships they tend to be fairly similar in combat power once you take into account all the special abilities, what I want really is a ship that you see and think "oh crap" and scramble to get your best cap ships to defend against. Just something that could handle a co

11 Replies 3,144 Views

Ok, heres the idea. I've made a small mod for my own personal enjoyment that enhances the power of capital ships, trying to keep things balanced, but what I'd like to do now is add a dreadnaught type cap ship for each race. Unfortunately im absolutely hopeless at 3d modelling and texturing I was just wondering if anyone has any models I could add into my game as dreadnaughts for the 3 main races, something bigger than your standard cap ship, that I could add my own entity file

11 Replies 3,144 Views