I think the unit/planets modules are capped out at 8 max. I tried adding more than 8 one time and the game threw an error that the max was 8 at least.
B3Bomber67
Make sure you've set your Sins2 game data path in Solar Forge properly, which it sounds like you have, but go in Solar Forge File > Mods... and make sure you apply your mods there as well. Otherwise Solar Forge doesn't know to load them.
not sure exactly what this could be. there are no unit_skin_definition files that I am aware of. I think its refering to a something being defined either in the unit file or unit_skin file. In UNIT file at the bottom is the "skin_groups" section defining the unit skin. start there.
Use Blender with the extension to add the hardpoints where the weapons will go, rotated properly how you want them aligned to the mesh. Open the unit in SolarForge, it has functions to calculate the position info, "Sync Weapons to Mesh" under the Weapons tab.
Mods are loaded bottom to top. Think of it like a stack with each mod layering on top the next one below.
Is there already a Dev EXE or a flag for running the game in dev mode like Sins Rebellion had? So we can modify entity files (for example) and have the game reread them while running to test changes?
So, I've managed to fix the "MCRN Scirocco (Test)" mod authored originally by user: Lord_set, found on Mod.io here: https://mod.io/g/sins2/m/mcrn-scirocco-test I've updated the mod for compatibility-version-2, the game loads it and runs it just fine. However there is 1 error thrown during loading for each mesh file the mod comes with, skipping the errors works and after loading there are no more errors thrown. &
These pop ups across the top of the screen for when things happen, event history, as I'm calling it. It would be fantastic to make them no go away on their own. I could certainly see as you make it late game, that so much is happening you might not be able to keep track. Just having the ability to reference those, hover the mouse over it and see what it was, then click on it to dismiss it. By time I notice some of those sitting up there, they disappeared before