Here I just wanted to show this quickly with a screenshot: so here the TEC fleet has just retreated from battle and is now idle in this grav well. The enemy fleet could just follow and spawn on top the TEC fleet murdering it completely, which looks and feels silly in the game and breaks immersion. Instead the TEC fleet should be given a default waypoint X more to the center of the gravity well. Now it would be automatically in a better position to take a fight or retreat again. So fleets just
jensiii
[quote who="RammaStardock" reply="1" id="3948345"] Hello! Thank you for writing up this feedback and sharing your thoughts on the matter. I've been made aware that behaviors like units patrolling gravity well and stuff like that become huge CPU cycle eating AI behavior things when you start thinking about how they
If I am zoomed out and give a move order to my fleet, it will move to that gravity well and just stop at the point it arrives to, which is the edge of the gravity well. I think AI has this same behaviour regarding fleet movement and retreating fleets? This sometimes leads to situations where I move a fleet and it arrives on top of enemy fleet that's just idling at the edge of the gravity well (which also arrived from the same direction to that gravity well). This feels a bit silly and
+1 to this! :) Playing the game is fun of course, but sometimes I just like to sit back and watch the beautiful space battles in this game. I do this "AI vs AI" manually at the moment by selecting a map, then having 2 or more AIs in two teams, then I just scuttle all my stuff and click continue play. But this doesn't work on 2 player maps.
I've been watching AI vs AI games and I've seen now multiple times that the AI is not retreating it's fleet when fighting against an opponent in minor factions gravity well and the fleet dies. Example: TEC AI fleet is fighting Advent AI fleet in the Jishkun Expeditionary Forces home well. Normally AI does retreats it's fleet during the same game, but there might something going on with the calculations, maybe the minor faction ships, that are present in the gravity well, are messing it up?</p
Looks like AI is using offensive roam as the garrison orders. This seems to lead to a behaviour where a garrison fleet will pointlessly attack an overwhelming enemy fleet in the neighbouring non-friendly gravity well, get destroyed and then will trickle single ships to that gravity well as they get constructed by the garrison. So the garrison fleet is wasted for nothing. Suggested fix: have the AI players default to defensive roam instead. That way they get more out of the garrison un