Oh and I've also noticed when forcing other empires to surrender that their heroes seem to have 10-20 mounts in inventory, do they really need more than one?
jhstaub
We also need a "make peace with" option in the diplomacy menu. Ive had several games where I would ally with several empires against a more powerful foe, only to discover my allies were busy killing each other I also wouldn't mind seeing special weapon and armor loot that was made for units instead of heroes occasionally. Maybe loot that could give one unit a more powerful mace or enchanted chain mail?
And I have also had to abandon my first game on the new patch due to it not advancing to the next turn. Something else that never happened after 1.10. Bah
My experience with this patch has unfortunately not been good, I'm curious as to how other players feel about it. Ever since downloading this patch, I have experienced a huge drop in framerates and overall performance of the game. updating to 1.1 made the game run smooth on my machine, along with improving almost every aspect of the game. Now, similar to when the game is released, it is choppy and hangs for awhile when I end turns. Whenever a building gets upgrade
So I have a question for Brad. Im not sure if its ok to post questions not related to elemental, but I didnt see any guidelines, so ill just start out with a qoute from an article I read here: http://news.bigdownload.com/2009/07/30/is-the-lack-of-game-digital-download-sales-info-hurting-the-indu/ "In a press release today, James Brooksby, the studio head of UK-b
So I have a question for Brad. Im not sure if its ok to post questions not related to elemental, but I didnt see any guidelines, so ill just start out with a qoute from an article I read here: http://news.bigdownload.com/2009/07/30/is-the-lack-of-game-digital-download-sales-info-hurting-the-indu/ "In a press release today, James Brooksby, the studio head of UK-b
So I've had this idea sitting in the back of my head for a long time. I figured sooner or later Ill have to find a way to lay it all out. To kind of sum my idea up, I think it's about time for someone to develop a 30's period Gangster RTS/Sim. The last time, or perhaps the only time that this was done well was probably Gangsters 2, released in 2001. Featuring a small city of maybe a few hundred people, most moving along preprogrammed paths to add ambiance, it let you hire lieutenants, who c