rasta773

rasta773

Joined Member # 3098080
0 Posts 0 Replies 8,720 Reputation

what exactly does this upgrade do? i've gotten it several times but I still am not quite sure what it does. I've seen some lightning bolt looking things on occasion after getting it but don't know what it's range/damage/effects are.

31 Replies 61,629 Views

before this current patch i had 2 favor items and almost 2000 more favor saved up along with a few nice achivements (such as 25 DG kills in one game etc). however, after the patch EVERYTHING got reset. Now I wouldn't mind so much if my favor items got reset or even my favor points from games but why did i lose my achievements as well? some of them were quite difficult to get. there is also the fact that i can not get ANY favor points or achivements thi

10 Replies 5,745 Views

rook is not good at going out into the open and taking on lots of enemies by himself, if he gets in trouble he's pretty much dead cause he's so slow. i make towers rook's primary method of attack in the beginning. support your troops with your towers (and your archers once you get them) and don't go too far forward. little by little get his upgrades until he's beefy enough to take on units by himself. boulder is really good as well as it gives him a ni

49 Replies 9,416 Views

ok, did some tests and i dont think they do benefit from building upgrades. tried both the health and damage upgrades. dont know about the damage as it was hard to tell but none of my towers had their HP regen when damaged so i'm going to assume they dont benefit.

8 Replies 29,788 Views

same thing happened to me, i got up to 800 favor, then the next game i was down to 500, probably a bug should we just buy up all the inexpensive favor items then?

8 Replies 5,820 Views

i notice you get certain awards at the end of each match, such as "gold", "citadel upgrades", "kill streak" etc. is there a list anywhere of all the kinds of awards you can get and what you need to do to get th em?

3 Replies 2,663 Views

[quote]Yeah I had the same question, I knwe about the stars and stuff but not about the research.Thanks[/quote] phase lanes between star systems?

8 Replies 2,529 Views

[quote]before the game even starts, during the pregame lag, I buy 100 crs, sell 100 metal, upgrade civ infra, build a cap factory with one builder, set the other builder to the crystal extractor, and cue the other two metal extractors, and build 2 scouts. In virtually 5 seconds I've effectively spent all of my starting game income. I find that this sets me up for exploration, gets my cap ship out as soon as possible for expansion, and helps set up my economy with the extractors and the planet up

8 Replies 2,822 Views

well, it seems a pretty inexpensive way to keep a player busy, the AI i was fighting against was throwing tons of units at me, mostly assault frigs and carriers so it wasnt too bad but there were a helluva lot of em, guess paying a bit of crystal and such to get good relations is pretty inexpensive if you can get a whole other navy to fight for you, i gotta try that in my next game

4 Replies 3,115 Views

i just finished a very fun FFA game, was 6 people, 2 left soon after the game started so we had 2 ai floating around. about midway through the game i noticed both ai were focused solely on me, ignoring each other and everything else, it wasnt too big a deal, i lost a couple outlying asteroids but nothing serious, and my cap ships were getting good xp, however, while i was defending my edges against one particularly large attack i suddenly get a huge fleet from one of the players flying

4 Replies 3,115 Views

[quote]on the same note, I was playing a single player game and noticed one of my AI enemies doing something pretty crafty. My hangars were consistantly killing his scouts, so after probably the 3rd scout that was killed, he started sending flak frigates to scout my planets. It may have been a more expensive option, but his "scouting" flaks survived and he weakened several of my planets defenses by destroying their fighter squadrons. It was some nice adaptability that I wasnt expecting from the

10 Replies 6,223 Views

yea i understand, HC spamming was just another strategy i was trying, i've been going through a number of different ones so i can keep them in mind for different situations, depending on their effectiveness. as far as HC's i dont usually spam them anymore except in certain team games, not quite as effective as other strategies.

7 Replies 6,063 Views

as mentioned before fighters are the best way as they are the only ones who can outspeed scouts. but just 1 or 2 sqaudrens is usually not enough. phase jump inhibiters are usually too expensive in resources and slots.

10 Replies 6,223 Views

correct, tec have to spend much less to get trading posts. they save the cost of buying 1 civic lab (and the logistical slots that a 3rd one would take up) AND they only have to pay for a tech 2 research rather than a tech 3. saving money on upgrades for advent is nice but unless you're taking tons of planets at the start i think tec actually have the advantage. and with vasari, half the maps i play on dont even have neutral mines (although it's a really nice bonus if they do)

25 Replies 20,182 Views

i tend to start with the mothership as i can immediately start capping asteroids and wewaker planets just minutes into the game. once it upgrades the shield regen is quite awsome in fleet combat, not as effective if your opponent is focus firing on one ship at a time but when the fire is spread out it makes your fleet increadibly resilient. malic is nice too but it is a really short duration and it doesnt seem quite as worth the energy as shield regen, unless you're gonna pop off a cleansing b

33 Replies 26,728 Views

ok, thanks, is there any particular race that benefits the most from having lots of HC's? i noticed that the vasari enforcers have to tech much higher to get their weapons fully upgraded than either the tech or advent. vasari ships as a whole become really expensive, but when built up they're the toughest things out there.

7 Replies 6,063 Views

ok, i've been experimenting with a variety of tactics, and one of the ones i have been recently trying is the HC spam. ive been doing it with vasari so far as they have the strongest HC's but i'll try the other races as well. basically i build all your resource extractors and a capital ship factory right off the bat. i then build a space whale (colony ship) which i send off to grab the closest and weakest defended asteroid or planet that my scouts have found. i th

7 Replies 6,063 Views

i would put the defense platforms near my other structures, if you stick em out in the middle of nowhere the enemy can just go around them, hangers i try to just put them in the safest spot possible (near defense platforms and repair bays usually).

45 Replies 28,979 Views

fighters good against scouts, long range attack ships, bombers and siege fighters. bombers good against basic assault ship and cruisers and capital ships and structures. so, depending what you are up against, you choice can vary. if they are lrm spamming i tend to go fighters as they do 200% more damage vrs light armor and they are faster response. if they are spamming assault ships i go bombers and late game i almost always go pure bombers (at least in my fleet) because as said abov

14 Replies 8,647 Views

hello, got the game a few days ago and have been having a lot of fun with it, however i'm having a hard time comparing the tech trees of the different races as well as checking out all the different capital ships and their abilities. the manual gives very little info on the capital ships and no info on the tech trees, the only way ive been able to find out anything is to start a game and just spend time browseing through stuff, however it is annoying to have to build all the capital s

2 Replies 3,132 Views