I second this idea! In a game with a large amount of ships being thrown around, it would remove a lot of tedium after you have your desired fleet composition set up.
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I second this idea! In a game with a large amount of ships being thrown around, it would remove a lot of tedium after you have your desired fleet composition set up.
Shiptype/vs CapitalShip Very-light Light Medium Heavy Very-heavy Module <th clas
One thing not mentioned so far is weapon and armor types. It is not readily apparent of the effectiveness of a certain weapon type against a certain armor types. I know there is a chart online were you can look this up, but that is not reasonable or good game design. I feel that the armor and weapon types need to be simplified or have tool tips to shows their effectiveness.